IT-enabled innovation
Hosted by Japan Association for Information Systems (JPAIS)
Cosponsored by The Japan Society for Management Information (JASMIN)
Supported by the Society of Socio-Informatics (SSI)
Time and Date: December 13, 2014, 1:00 PM - 7:00 PM (Start time has been changed!)
Venue: The University of Auckland Business School, Auckland NZ
Room: 216 - Seminar Room 3, Arts Building - 206
Registration Fees (USD)
Note: All participants of the JPAIS/JASMIN International Meeting need to register for ICIS 2014.
Japan Association for Information Systems (JPAIS) and Japan Society for Management Information (JASMIN) jointly host JPAIS/JASMIN International Meeting 2014 as an official ancillary meeting (OAM) of ICIS 2014 in Auckland NZ. This meeting has been held every year since 2008 and aiming to expose Japanese IS researchers to the global research interests as well as publishing research results on Japan-specific IS phenomena to the global IS research community.
The meeting theme is "IT-enabled innovation". However, we welcome any topic related to Information Systems. If you are interested in presenting a paper, please submit an abstract (300 words maximum) to Professor Motonari Tanabu at jpais@tanabu.net by November 24, 2014.
The abstract should include title, name(s), affiliations(s) and contact details of corresponding author (telephone, fax, and e-mail address). All submitted abstracts will be reviewed on the basis of their relevance and significance to the theme as well as their originality.
After reviewing, authors will be notified of acceptance or non-acceptance by December 1, 2014. All accepted abstract will appear online at the JPAIS website.
Organizing Committee
Masaaki Hirano, Waseda University; Organizing Chair; President of JPAIS
Motonari Tanabu, Yokohama National University, Program Chair, Treasurer of JPAIS
Tetsuya Uchiki, Saitama University, Secretary of JPAIS
Michiko Matsushita, Kanto Gakuin University
Akiko Orita, Kanto Gakuin University
Mikako Ogawa, Tokyo University of Marine Science and Technology
Toshizumi Ohta, Ex-Professor at the University of Electro-Communications
Program
As of December 8, 2014
Please note that this schedule is subject to change.
12:00 - 13:00 (Arrange the event)
13:00 - 13:10 Opening Message
Masaaki HIRANO, President of JPAIS; Waseda University
Session 1
Chair: Masaaki HIRANO, Waseda University
13:10-13:50
Learning by making business simulation game for IS professionals development
Motonari Tanabu, Yokohama National University
Yoshiki Matsui, Yokohama National University
13:50-14:30
Experience Learning for Experienced Business People: A Personal Experience
Takao Terano, Tokyo Institute of Technology
14:30-15:10
ICT for developing countries as the tool for the economic innovation
Michiko Matsushita, Kanto Gakuin University
15:10-15:40 (Coffee Break)
Session 2
Chair: Takao Terano, Tokyo Institute of Technology
15:40-16:20
Can IT Augment Organisational Capabilities?
Masaaki Hirano, Waseda University
16:20-17:00
Development and practice of peer review system for art education
Miki Namatame, Tsukuba University of Technology
17:00-17:10 (intermission)
Session 3
17:10-18:40
Discussion: Making IT-enabled Innovation Successful
Chair: Motonari Tanabu, Yokohama National University
18:40 - 18:50 Closing Remarks
Abstracts
Experience Learning for Experienced Business People: A Personal Experience
Takao Terano, Dept. of Computational Intelligence and Systems Science, Tokyo Institute of Technology
Abstract: We are conducting an experience learning course for experienced business people at several business schools. In this paper, I would like to report the experience of such lectures. The course consists of group discussions, business games about specific marketing decisions, and case studies with Manga textbooks. The main characteristics of the course are summarized in the following three points: 1) The course lets the learners study virtual experience among complex and dynamic business situations with no right answers, 2) The games are designed for competitive dynamic business situations so that the learners must make marketing and organizational decisions within given limited time and the games run on a YBG gaming environment,, thus supported by the WWW environment with a human facilitator, and 3) The cases are developed based on real affairs and implemented as Manga or cartoon stories, in which we embed various implicit business information into the drawings. I have had over five years experience on the course. From the questionnaire surveys from the learners, 1) they have been much impressed about complex and dynamic business situations, although the material are virtual ones, and 2) they understand the necessity to learn about business related lectures. In this paper, I would like to focus on the themes why the learners become so attractive in the course compared with the conventional ways of learning in business affairs.
Keywords: Experience Learning, Computer Supported Business Games, Case Method, Narrative Approach with Manga Texts
ICT for developing countries as the tool for the economic innovation
Michiko Matsushita, Kanto Gakuin University
Abstract: The World Bank (the International Bank of Reconstruction and Development) reported “The East Asian Miracle” in 1993. They analyzed the economic success after 1965 in eight Asian countries: Japan, the Four Asian Tigers (Hong Kong, South Korea, Singapore and Taiwan) and the Newly Industrializing Economies (NIEs: Indonesia, Malaysia, and Thai). The average growth rate of GNP per capita from 1965 to 1990 of these eight countries is over 5%, which is the twice of that of other area. At the present time, societies are changing very quickly, manufacturing technology is soon obsolete; thus, the comparatively traditional development route of starting from the light manufacturing industries, followed by Japan and South Korea after World War II, is no longer a feasible option for developing nations. The successes of these East Asian countries were wonders and dreams for the other Asian countries under developing by the appearance of PC, the Internet and mobile phones. Today, people in the major cities of even the poorest countries can use the Internet, mobile phones, and smart phones. These information and communications technology (ICT) media provide an excellent opportunity for the economies of developing countries. Actually some countries realized more than 5% of economic growth in these years. We will show that the ICT influences the economy of developing countries and consider the probability of ICT for the innovation using the case of Vietnam, India and Nepal.
Can IT Augment Organisational Capabilities?
Masaaki Hirano, Waseda University
Abstract: Numerous empirical as well as conceptual studies show that a high level of organisational capabilities or intangible assets are essential to realise a higher return on IT investments/spending, and that IT investments/spending by themselves cannot produce a higher return (ex, Strassmann 1990, Brynjolfsson and Hitt 2000, Hirano 2007). If one is to “compete with the machine” in this digital age as Brynjolfsson and McAfee (2011) claims, then he/she must learn how to collaborate with the machine. Also, if necessary, he/she must develop required skills. Likewise, if the organisation is to “compete with the machine”, it must learn how to collaborate organisationally with the machine, and if necessary, must develop required organisational capabilities. Natural questions, then, will be “How can organisational capabilities be developed?” “Are organisational capabilities to be developed independently of IT, or can IT augment organisational capabilities?” “If IT can be instrumental in augmenting organisational capabilities, in which ways can it be?” These are the questions this article addresses.
After briefly surveying the nature of organisational capabilities, the relationship between IT investments and the firm performance, and IT and organisational capabilities, the article explains the framework to measure organisational capabilities (“organiational IQ”). Then utilising the databases of Japanese SME’s and listed companies, the relationships between IT spending and five principles of organisational IQ are evaluated both qualitatively (expert questionnaires) and qualitatively (regressions). Results from the both evaluations are similar in that IT can be most useful in augmenting capabilities in environmental monitoring and surveillance (customers, competition and technology), followed by those in knowledge sharing. IT’s potential impacts on designing effective decision architecture is evaluated by two evaluations as very limited. Discussions about the methodology and the findings, as well as wider implications conclude the article.
This work was supported by JSPS KAKENHI #24530428
Development and practice of peer review system for art education
Miki Namatame, Division of Industrial Technology, Tsukuba university of Technology
Abstract: Although there is ample literature study supporting that peer review is effective, its practical use for the visual art education has not been advanced. It is therefore important to extend the theory of peer-review for the visual art education. We have developed the peer-review system for the visual art drawing using tablet PCs.We aimed to improve technique of drawing by superimposing comment on the drawing.An empirical evaluation study showed that the peer-review did not necessarily improve drawing techniques.However, it was shown that students have expectation about the system, which suggested design recommendations for the iterative improvement of the peer-review system.
Keywords: Peer review Learning, Tablet Pc, Drawing technique,