Known Kharim training hall floors and their functions:
1 Surface
Out to wilderness
3 Duel Hall
Sword processing while Deria is smithing your sword
4 Chaotic Cohorts
Choose your cohort when joining Kharim guild for the first time
6 Combat ground
Sword processing while Deria is smithing your sword
8 Creek of Sorrow
deep (To adapt in: Deep water combat)
shallow (To adapt in: Shallow water combat)
10 The Hall of One Thousand Voices
Main training hall, chaos blade stuff, soul management, Delekaia (key dispenser)
12 Hall of Nobles
light (To adapt in: Combat against lightly protected targets)
heavy (To adapt in: Combat against heavily protected targets)
unarmored (To adapt in: Combat against unprotected targets)
14 Chamber of Horrors
dual (To adapt in: Combat two enemies)
group (To adapt in: Combat against a group)
single (To adapt in: Combat against one enemy)
16 Lair of Blood
dual (To adapt in: Combat against dual wielders)
single (To adapt in: Combat against single weapon wielders)
unarmed (To adapt in: Combat against unarmed targets)
21 Labyrinth of Doom
hall (To adapt in: Open-areas fighting)
tunnel (To adapt in: Fighting in tunnel-like structures)
corridor (To adapt in: Corridor fighting)
deadlock (To adapt in: Fighting in dead-ends)
platforms (To adapt in: Fighting in stairs or platforms)
60 The Forbidden Zone
Kharim vault:
"You approach the staircase, but cannot keep your eyes away from the horrifying gargoyle. Step after step, it looks as if its eyes were judging your every move. Just few steps away from the staircase, you see the eyes of the gargoyle turning into bloodshot red, and you stop walking. You are a step away from being judged in the eyes of the Blood God. The direction of that step could prove to be single most crucial factor when balancing the result between long life and eternal perdition. You take a step back slowly, one after another and let out a sigh of relief as you're still in one piece, although you are right back where you started from."
Kharims need keys (a lots of them) to open training halls. Training makes you better to adapt in all sorts of situations. You need situational warfare -skill to make the adaption to work. Training in halls does not need any exp. All you need is situational warfare trained and keys....
Collect keys all over Batmud and then go the Delekaia (device) in guild halls and feed keys to it. You can check the current key -situation by shooting flame arrow at device (Delekaia). Kharim members need to do this collectively. The person who brings the most keys will get the master key and can open the training room. The trainable room cycle can be seen by shooting flaming arrow spell at Delekaia.
You need approx 70 keys per cycle to be able to train adaption if the keys are different. If you have duplicate keys then you need more than one hundred keys. You can't spam same key all over in same cycle. Limit for same key is approx 25 per cycle. Bringing same key on every cycle also reduces it's effectiveness.
You can train once per cycle. If you multiply your harvest (like 100 x 2 per cycle) you have possibility to get two levels. Type "kharim observe" in training room. Training can fail.....
Various locations to get keys from:
Laenor:
2 Newbie forest (guards)
Desolathya:
7 Midnight carnival (from Rukh)
1 Pigfarm (from hungry pig)
1 Dunamor (from coat of a man)
Rothikgen:
1 Kath'vael forest (from minion)
4 Horn Durath (grey robed mage, Vernon, Geofer, "search pile)
2 Hell's Dojo ("pull chunk", Sensei)
Furnachia:
X Necromancer's swamp (you can buy multiple keys from man for 250gp each), one from last north room in corridor (worship)
1 Rillion's castle (strange man)
1 Rilynttar ne corner (Roddy the rat guy)
Lucentium:
Situational warfare skill allows you to adapt in different kind of a combat situations. Situational warfare needs a shield to work.
Each situation has 29 levels from pathetic to divine so you cant master this guild in a week/month/one year.
+=( Armour protected adversaries )=----------------------+
| * Heavily protected
| * Lightly protected
| * Unprotected
+=( Specific battlefields )=-------------------------+
| * Corridors
| * Deadlocks
| * Platforms / Stairs
| * Halls / Clearings
| * Tunnels
+=( Multiple adversaries )=--------------------------+
| * Two enemies
| * Group of enemies
| * Enemy alone
+=( Combat in water )=----------------------------+
| * Deep water
| * Shallow water
Situational warfare also enables few passive skills that needs to be trained traditional way with experience points:
Blindsided assault
Shield passive skill. Needs tumbling attack.
Metal fist
Shield passive skill. Needs parry and riposte to be trained and enabled.
Deflect blows
Shield passive skill. Needs parry to be trained and enabled
Manner of lordliness
Mastery for sword and shield fighting style. Enhances all passives.
You can suck souls from your dead opponents. Souls can be used in various things.
Souls bound in chaos blade - Souls will enhance your Kharim blade. More the souls / bigger the souls the bigger the effect is.
Wailing voices - The fuel for kharim memories.
Imprisoned souls - ?
As a Kharim you can create your own chaos blade (long blade).
Chaos blade is powered by souls from enemies killed by you (or your party).
You can have your own blade by hiring Deria at guild halls.
You need at least 60kg of material and a long blade to represent the size of the blade.
Some other sites says that the material of the blade affects on blade's elemental damage but it depends on the material. Some materials make elemental damage and some do not even if they would as a normal weapon.
You can choose how long the blade processing takes. Maximum is 75 real life hours. The longer the processing takes, the better chance to get a decent blade.
The player that pays the most to Deria will be first in line when Deria is crafting the blades. If there's no one else in line your blade is being crafted no matter how much you pay.
You can buy manuscript from the merchant in the north west corner of the guild. The manuscript describes Deria the blade's properties:
Evolutionary traits (the bonus from your sacrificed items from blade pool)
Strike lethality (critical chance and critical damage -bonuses)
Weapon quality improvement (blade's overall maximum levels)
Strike accuracy (hit bonus)
Weapon damage improvement (damage bonus)
You can toss items to processing pool while Deria is making the blade. Those items may or may not make the blade have some bonus effects. My current blade has +avoid bonus which grows with the soul amount.
You need to visit Deria time to time while she's crafting the blade. Deria will tell you when she needs you.
Vampiric blow needs your chaos blade to be wielded. Remember to use kiss of death at enemy before using blow. It enhances the drain effect a lot.
Your blade sometimes sucks life force of your enemy during the battle. The enemy needs to be kissed before (kiss of death). Charm might affect on this so remember to kiss as much as possible to raise charm precentage (kharim masteries).
The blade lasts two (2) real life years. After this the blade starts to disintegrate and loses it's power. You can store the blade in blade vault at north east corner of the guild. Stored blade will not age.
GLORY
What:
From: an old and large auburn dragon aka Auburnmist
Where: Auburnmist wanders around continents so you have to find it from wilderness
How: Ask dragon about all kinds of a stuff
DARKNESS
What: Makes the current room very dark place. Get yourself an infravision.
From: orc stragegist
Where: Lorenchia
How: Bring sword and shield to orc
HAUNT
What:
From: Seneshal
Where:
How:
WARFARE
What:
From: Thisteka the scaly, the overseeing seneschal of Furnachia
Where: Furnachia
How: Greet thisteka, then ask for favour. He asks you to go and check Grimoor who is in temple of chaos. Go there and then come back to Thisteka
OBSERVATIONS
What:
From: great white striped dragon, aka Hazeleye
Where: Hazeleye wanders around continents so you have to find it from wilderness
How: Ask dragon about all kinds of a stuff
Unverified:
Ista, the defiant, rebellious lord of chaos
Ateice, the warrior-hero of Kharim
If you have more info about memories, please contact Jaqiwar in Batmud.