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Welcome to Half Past Sunset
This website is for the Saskatoon based LARP using the By Night Studios new Mind's Eye Theater system.
- Kindred, A listing of the resident Cainites
- Past Elysiums, a brief recap of what transpired prior
- Rumours, random gossip passed around the blood cooler
- The City, feeding grounds and important locations
- World of Darkness, the supernatural surrounding world
- Missing, the missing Elders of the city
- Status, a write up of what the status traits do
- Tidbits, some random information about stations and such
- Rules Clarifications, in case you were confused
- Gallery, a gallery of game pictures
- 10 Things Lost or Forgotten, an essay
- Facebook Group, the OOC page for the game
- New Rules, where you can get a copy of the new book
- EXPERIENCE SPENDING
- DOWNTIME SUBMISSIONS (deadline Jan 23rd)
- LOCATION CREATION
- NOSFERATU PROJECT
SCHEDULE
- Game XI: February 20th, 6:30pm
- Albert Community Center
- Auditorium Room
- 610 Clarence Ave S.
Updates
- AUGUST: Character Slots Open:
- Camarilla - All. With a desire for Assamites, Malkavians and Nosferatu with proven Camarilla pedigrees(Presitigious Sire or Social Nobility Merits recommended)
- Anarch - All
- Disallowed Merits: Machiavellian Prodigy, Master of Puppets, Architect of the Tower, Infernal Power, Loremaster, Oracular Ability, Path Merits, Elder of the Revolution
- Disallowed Flaws: Eerie Presence, Pied Piper
Setting Style Document
Theme: Chaos
Mood: Covetous/Mysterious
Scope: Saskatoon
Setting: Camarilla, Factions: Anarch
Chronicle Teaser:
The City Of Saskatoon has ever been a rough jewel set in an iron crown: starkly beautiful in contrast to its surroundings yet with jagged edges upon close inspection. The city's vampires had known a Camarilla set of leadership headed by the Toreador elder Rafael DuPlessis, a rulership that had lasted since his praxis seizure in 1914 following his immigration from New Orleans. While under DuPlessis' rule, the vampires of the city had enjoyed relative prosperity and occasionally tense co-operation with the Anarchs, themselves openly wishing for nothing more than the right to exist peaceably. A rich existence had been afforded to those who were willing to work with DuPlessis and his council of Primogen, Anarchs as well.
On the winter solstice, December 21st, 2014, all of that changed. DuPlessis, along with every elder and position holder within the Camarilla and the Anarchs, vanished. All lines of communication went dead and all that seemed to be left of the former ruling council and guiding elders was nothing more than a memory. While some set about immediately investigating this unprecedented disappearance, others waited. Surely this was nothing more than a test, an experiment, anything reasonable. After nearly three months with absolutely nothing to show for their troubles, the city's vampires are starting to suspect what may very well be true...
They aren't coming back. And the city is ripe for the plucking.
Graduated XP Cap: Yes
Clan Rarity Adjustments:
Common Clans: Camarilla default with adjustment for Anarchs wishing to play Tremere or Ventrue
Uncommon Clans: Assamites (vizier), Followers of Set, Giovanni, Ravnos
Rare: Cappadocians (Samedi), Daughters Of Cacophany,
Gargoyles(Restricted for Anarchs), Lasombra, Salubri,
Tzimisce (Carpathians)(Restricted for Anarchs)
Restricted Clans: All else, with Storyteller permission only.
Setting-Specific Mechanics:
- Generation is capped at 2
- Path merits are not allowed
- Initial XP is standard 30, to reflect youth of the vampires within Saskatoon.
- Game XII: March 12th, 6:30pm
- Albert Community Center
- Auditorium Room
- 610 Clarence Ave S.