Frangible Rounds
+1 damage per dice, but any Armour is improved +2 and bonus damage is lost. Cost 2x.
GyroJet
Rare
Tracer
+1 to hit per tracer round, upto +2, at same target. Chance to catch fire. +$1 cost/bullet
Laser Sight
+1 at short range
Single-action Revolver 1
Double-action Revolver 2
Bolt, Pump, or Lever Action 1
Semiautomatic Pistol, Rifle, etc. 2
Double-barrel Shotgun 2
Fully Automatic Weapon As Listed
Weapon Damage - Waste Warriors p41
Automaton Death 4d10
Frag Grenade (Thrown) 4d10
Frag Grenade (40mm) 4d10
Frag Grenade (20mm) 4d8
HEDP Grenade 4d10 (AP2)/4d6
M-200 4d12/3d6
Nuke Miracle 3d12
Equipment Availability
Category TN Settlement Size Modifier to TN
Very Common 5 Less than 100 +6
Common 7 100-250 +4
Scarce 9 250-500 +2
Rare 11 500+ +0
Very rare 13 Junkyard -2
Experimental 17
Shootin’ Irons
Weapon Type Ammo Shots Speed ROF Range Damage Cost
Bows
Bow
Weapon Type Ammo Shots ROF Range Damage Cost Wt Notes
Bows
Compound Bow Arrows 1 1 12 2d6 250 3
Crossbow Bolts 1 1 15 2d6 500 10 AP2, Reload
LongBow Arrows 1 1 15 2d6 200 5
Shortbow Arrows 1 1 12 2d6-1 150 2
Sling Stone 1 1 4 ST+d4 10 1 Lead bullets add +1
Knife 1 1 3 ST+d4 25 1
Javelin 1 1 4 ST+d4 3 1
Spear 1 1 3 ST+d6 5 5
Sharpened Hubcap1 1 1 3 ST+d4 3 2
Shuriken 1
Pistols
Police Pistol2 10mm 9 1 1 10 3d6 100
NA officer’s sidearm3 9mm 15 1 1 10 3d6 100
SA officer’s sidearm4 .50 6 1 1 10 4d6 100
Flintlock Pistol .40 (musket) 1 2 1 5 2d6 $50
Colt Dragoon .44 (cap & ball) 6 2 1 10 3d6 $50
Marlin .22 Target Pistol .22 15 1 1 10 2d4 $75
S&W .38 Snubnose .38 6 1 1 5 2d6 $50
HI Thunderer 9mm caseless 8 1 1 10 3d6 NA
Ruger Thunderhawk .357 8 1 1 10 3d6 $125
Ruger Redhawk .357 or .38 6 1 1 10 4d6/2d6 $150
S&W Model 85 .44 magnum 7 1 1 10 4d6 $175
S&W Model 683 .44 magnum 6 1 1 10 4d6 $150
Colt .45 .45 7 1 1 10 3d6 $100
IW–91 .45 gyrojet 6 1 1 20/5 4d6/3d6 $300
M-80 .50 6 2 10 4d6 $100 Scarce
M-92 9mm 15 2 10 3d6 $100 Common
Mauser ‘70 4mm AP 25 2 or 6 10 3d6, AP 2 $500 Very Rare
4mm Frangible 3d6+6
Mexican Eagle 9mm 13 2 10 3d6 $75 Common
P-38 9mm 13 2 10 3d6 $90 Common
Rifles
Lever-action .30 15 2 1 20 4d8 100
Hunting rifle .30–06 9 1 1 20 4d8 150
NA assault rifle3 5.56 30 1 9 10/20 3d8 200
SA assault rifle4 7.62 20 1 6 10/20 4d8 200
Flintlock Musket .50 (musket) 1 2 1 10 4d8 $100
Blunderbuss Junk 1 2 1 5 8d4 $75
Spingfield Musket .58 (cap & ball) 1 2 1 20 5d8 $85
HI Damnation 10mm caseless 30 1 6 10/20 4d8 NA
IW–40 .50 gyrojet 20 1 6 50 5d10 $300
NA M–42 .50 10 1(2) 1 40 5d10 $800
SA M–50 .50 10 1 1 40 5d10 $600
NA XM–21 5.56 mm 50 1 9 10/20 3d8 $3,000
SA XM–40 “Ripper” Special Special 2 1 15 Special $5,000
SA XM–60 4mm 50 2 3 20 2d12/AP 2 $4,000
Adv. Combat Rifle 5.56mm 30 9 10/20 3d8 $1000 Rare
20mm 5 1 10 3d10, Burst 3
AK-47 7.62mm 30 6 10/20 4d8 $300 Rare
Fusil-20 5.45mm 30 6 10/20 3d8 $200 Rare
G-22 4mm AP 50 9 20 3d8, AP 2 $1000 Very Rare
4mm Frangible 3d8+6
M-10 7.62mm 20 6 10/20 4d8 $200 Common
M-21 5.56mm 30 9 10/20 3d8 $200 Common
M-21A2 5.56mm 30 9 20 3d8 $300 Scarce
M-4 7.62mm 20 6 10 4d8 $300 Scarce
SK-70 7.62mm 30 6 10/20 4d8 $300 Rare
SK Sporter 7.62mm 10 2 20 4d8 $150 Common
Shotguns
Double-barreled
scattergun 12 gauge 2 2 2 5 1–6d6 150
Double-barrel 12 gauge 2 2 2 10 1–6d6 150
Pump 12 gauge 8 2 1 10 1–6d6 150
Auto-shotgun 12 gauge 20 1 3 5/10 1–6d6 600
Saiga Mk3 12-gauge shot 6+12 6 10 1-6d6 $750 Rare
12-gauge slug 6d6
Submachine-Guns
Police Hellfire2 10mm 20 1 6 5/10 3d6 150
NA Commando3 5.56 30 1 12 5/10 3d6 150
SA Commando4 .50 20 1 6 5/10 4d6 150
HI Blazer 9mm caseless 24 1 6 5/10 3d6 NA
HK MP–20 9mm 30 1 9 10/20 3d6/2d6 $150
HK MP–20A 9mm 30 1 9 10/20 3d6/2d6 $300
Thompson SMG .45 20/50 1 6 10/20 3d6 $150
Tokarev machine pistol 9mm 15 1 6 5/10 3d6 $175
Flechette gun Plastic block 40 12 10 3d8 $500 Rare
Heavy Machine-Guns
NA SAW3 5.56 60 1 12 20 3d8 1000
SA SAW4 7.62 30 1 9 20 5d8 1000
HI SAW 12mm caseless 60 1 9 10/20 4d10/AP 2 NA
M2HB .50 100 1 3 40 5d10 $1,000
M–200 MPSW 20mm 50 1 6 20 4d12+Special $2,000
M–120 7.62 mm 300 1 15 20 4d8 $1,500
M-249A4 5.56mm 60 12 20 3d8 $1000 Scarce
M-260 7.62mm x 54mm 30 9 20 5d8 $1000 Scarce
RPK-74 7.62mm 30, 50, 100 9 20 4d8 $1000 Very Rare
Other
Grenade4 — 1 2 1 5 4d12 100
Grenade launcher 40mm 3 1 1 20 By grenade 1500
Rocket launcher4 Rockets 1 2 1 20 5d20, AP 3 2000
Armco GL 40mm 12 1 1 50 By grenade $2,000
NA M–720 20mm 6 1 1 20 By grenade $2,000
SA M–230 40mm 1 1 1 25 By grenade $1,250
Taser Special 10 1 1 2 Special $300
CQFW Gas 30 1 5 yards 3d8 $500 Scarce
FT-100 Fuel 10 1 10 Special $1500 Rare
FT-3Mk2 Fuel 10 1 10 Special $1800 Rare
FUA Gas 20 1 5 yards 3d8 $450 Scarce
Grenades
Grenades Hand/40mm/20mm Damage Burst Cost
Fragmentation Yes/Yes/Yes 4d12/4d12/4d12 10/10/5 $100
Smoke Yes/Yes/Yes None 10/10/5 $25
Improved Smoke Yes/Yes/Yes None 10/10/5 $50
Tear Gas Yes/Yes/Yes Special 10/10/5 $100
Inferno No/Yes/Yes NA/6d10/4d10 NA/5/5 $150
Flechette No/Yes/Yes NA/8d8/6d8 NA/10/5 $100
Flash Bang Yes/Yes/Yes Special 5/5/3 $100
HEDP No/Yes/No 4d12/AP 2 and 4d8 NA/5/NA $175
1: Can be made with an Onerous (7) trade: weaponsmithing roll.
2: General police model used before the Last War.
3: General type used by the Northern Alliance.
4: General type used by the Southern Alliance. 5: One use only.
Ammo & Accessories
I tem Cost
Hollow-point ammunition $2/bullet
Frangible ammunition $2/bullet
Gyrojet ammunition $5/bullet
Tracer ammunition $2/bullet
Black powder (50 shots) $25
Bullet press $100
Lead (1 pound) $5
Percussion caps (50) $100
Smokeless powder (50 units) $50
Bipod $20
Brass catcher $10
Compensator:
Pistol/rifle $100/$250
Flashlight $50
Laser sight $200
Scopes:
2x/4x/8x $200/$300/$500
Silencer/suppressor $200
Tritium night sights $75
Damage conversions:
2d6=2d6-1 AP1
3d6=2d6 AP1
4d6=2d6+1 AP1
5d6= 2d6+2 AP2
6d6=3d6/2d10
3d8=2d8 AP2
4d8=2d8+1 AP2
5d8=2d8+1 AP2
4d10=2d8+1 AP4
5d10=3d8 AP4
4d12=2d10 AP4
4d12 grenade = 3d6
The Grey Ghost
Cost Pass. Engine Gas Tank MPG
$10,430 2 V–8 20 gallons 17
Suspen. Wheels Top Speed Pace Accel.
Racing 4/racing 185 465 15 (20)
Durability Armor Handling Size Load Limit
25/5 See below +1 (+3) +2 12
Armor: Bottom 1, front 3, rear 3, left side 2, right
side 2, top 1.
Special Equipment: Turbocharger, wheel
covers (AV 2), air dam, spoiler, nitrous oxide,
targeting computer.
Weapon Mount Location Arc
SA SAW Articulated Hood Front 90°
Patrol Car
Cost Pass. Engine Gas Tank MPG
$9,800 5 V–8 12 gallons 17
Suspen. Wheels Top Speed Pace Accel.
Standard 4/std. 135 340 20
Durability Armor Handling Size Load Limit
30/6 See below –2 +2 16
Armor: Bottom 1, front 3, rear 3, left side 3,
right side 3, top 1.
Special Equipment: Supercharger, gas tank armor
(AV 3), wheel covers (AV 2), nitrous oxide.
Weapon Mount Location Arc
SA SAW Fixed Right fender Fixed front
SA SAW Fixed Left fender Fixed front
Junk dropper Fixed Rear Fixed rear
Grenade dropper Fixed Rear Fixed rear
Red Fang’s Suburban
Cost Pass. Engine Gas Tank MPG
$259,825 5 V–8 30 gallons 18
Suspen. Wheels Top Speed Pace Accel.
Off-road 4/std. 110 275 10
Durability Armor Handling Size Load Limit
35/7 See below –4 +3 20
Armor: Bottom 1, front 3, rear 3, left side 3,
right side 3, top 1.
Special Equipment: Supercharger, window
panels (AV 3).
Weapon Mount Location Arc
105mm Fixed Hood Fixed front
M2HB Ring Roof 360°
Doughmobiles
Cost Pass. Engine Gas Tank MPG
$6,460 5 V–6 60 gallons 25
Suspen. Wheels Top Speed Pace Accel.
Standard 4/std. 120 300 10 (15)
Durability Armor Handling Size Load Limit
30/6 See below –2 +2 16
Armor: Bottom 1, front 2, rear 2, left side 2,
right side 2, top 1.
Special Equipment: Turbocharger, gastank
armor (AV 2), wheel covers (AV 2),
extra weapon controls linking all
assault rifles.
Weapon Mount Location Arc
NA assault rifle Fixed Right fender Fixed Front
NA assault rifle Fixed Left fender Fixed Front
NA assault rifle Fixed Hood Fixed Front
NA assault rifle Fixed Hood Fixed Front
Gabrielle’s Vampmobile
Cost Pass. Engine Gas Tank MPG
$7,265 2 V–8 20 gallons 20
Suspen. Wheels Top Speed Pace Accel.
Racing 4/racing 190 475 20
Durability Armor Handling Size Load Limit
25/5 See below +1 +2 12
Armor: Bottom 1, front 2, rear 2, left side 2,
right side 2, top 1.
Special Equipment: Supercharger, window
panels (AV 2), wheel covers (AV 2).
Weapon Mount Location Arc
M2HB Fixed Roof Fixed Front
Speed Demon Muscle Car
Cost Pass. Engine Gas Tank MPG
$8,725 4 V–8 12 gallons 15
Suspen. Wheels Top Speed Pace Accel.
Racing 4/std. 165 415 20 (25)
Durability Armor Handling Size Load Limit
30/6 See below 0 (+2) +2 15
Armor: Bottom 1, front 3, rear 3, left side 2, right
side 2, top 1.
Special Equipment: Supercharger, turbocharger,
wheel covers (AV 2), window panels (AV 2), air
dam, spoiler, Mental Integrator.
Weapon Mount Location Arc
SA SAW Fixed Hood Fixed Forward
M2HB Fixed Roof Fixed Forward
Military Vehicle Weapons
Weapon Ammo Shots ROF Range Damage Cost
10mm Laser n/a Unlimited 3 100 3d12, AP2 $12,000
125mm See below 1 1 250
FSDSDP (R) 6d20, AP8 $5,000
HKDUAP (VR) 8d20, AP12 $8,000
15mm AV Laser n/a Unlimited 3 150 5d12, AP6 $20,000
M-95 LGAT LGAT missile 1 1 100 6d20, AP5 $5,000
15mm Beam Laser n/a Unlimited 1 200 5d12, AP4 $25,000
140mm See below 1 2 225
DUSS (VR) 5d12, AV halved $7,000
HKAPP (VR) 6d20, AP8 $5,000
M-38 Special Unlimited 1 30 Special $7,000
M-240GL 40mm 30 3 40 By grenade $3,000
8mm rail gun 8mm 200 15 100 4d12, AP4 $8,000
.50 M2HB .50 100 3 40 5d10 $1,000
Vehicle Flamer Fuel 50 1 20 (Max 100) 8d10 $1500
Vehicle Weapons
Weapon Ammo Shots Speed ROF Range Damage Cost
Block Dropper Cinderblock 6 1 1 Dropped Special $150
Bushmaster 25mm AP 30 1 2 50 5d12 (AP 4) $3000
25 mm HEDP 30 1 2 50 4d12 (AP 2), 3d8 Burst 5
Grenade Dropper Grenades 6 1 1 Dropped By grenade $200
Junk Dropper Junk 6 1 1 Dropped 1d6–2 (tires only) $100
M–95 LGAT LGAT missile 1 3 1 100 6d20, AP 5 $5000
M–26 Powell Hovertank
Cost Pass. Engine Gas Tank MPG
$1,000,000 3 Fusion n/a n/a
Suspen. Wheels Top Speed Pace Accel.
Hover 0 80 200 5 mph
Durability Armor Handling Size Load Limit
100/10 See below –2 +4 100
Armor: Bottom 8, front 16, rear 12, left side 12,
right side 12, turret 12.
Weapon Mount Location Arc
125mm cannon Fixed Turret 360°
10mm AA laser Ring Turret 360°
10mm AP laser Articulated Bow Front
M–112 Self-propelled Gun
Cost Pass. Engine Gas Tank MPG
$1,500,000 3 Fusion n/a n/a
Suspen. Wheels Top Speed Pace Accel.
Hover 0 90 225 10 mph
Durability Armor Handling Size Load Limit
80/16 see below –1 +5 90
Armor: Bottom 6, front 8, rear 8, left side 8,
right side 8, turret 8.
Weapon Mount Location Arc
155mm cannon Fixed Turret 360°
10mm AA laser Ring Turret 360°
10mm AP laser Articulated Bow Front 90°
Military Vehicle Weapons
Weapon Ammo Shots Speed ROF Range Damage Cost
10mm Laser n/a Unlimited 1 3 100 3d12, AP 2 $12,000
125mm cannon (M–26) 125mm 1 3 1 250 6d20, AP 8 n/a
155mm cannon (M–112) 155mm 1 3 1 500 8d20, burst radius 10 n/a
105mm howitzer 105mm 1 3 1 250 5d20, burst radius 10 $250,000