Post date: Dec 1, 2010 1:16:13 AM
TILT SIMULATION: VIRTUAL REALITY BASED
UPPER EXTREMITY STROKE REHABILITATION
by
Harish Damodaran
Advisor: Dr. Sergei Adamovich.
The primary objective of this research is to design a recreational rehabilitation videogame that interactively encourages purposeful upper extremity gross motor movements. The simulation is also capable of continuous game modification to fit changing therapy goals, to match the needs of the players, and to provide continued motivation while capturing the interactive repetition. This thesis explains the design and features of this latest simulation - Tilt. Tilt uses physics to develop an engaging training experience and provides a realistic approach to virtual reality simulation including friction, elasticity and collisions between objects. It is designed to train upper extremity function as a unit involving multiple modalities simultaneously, either unilaterally or bilaterally.
It is the latest addition to the NJIT Robot Assisted Virtual Rehabilitation (RAVR) system. It employs the Cyber Glove and Flock of Birds systems to interface with the real world. This allows training activities of daily living like making use of fingers, elbow and shoulder to pick, move and place small objects on a table in patients post stroke.
Committee Members:
Dr. Richard Foulds
Mr. Michael Bergen
Dr. Alma Merians
Date: 12/1/2010 Time: 10:00 AM Location: Fenster Hall 698, NJIT, Newark 07102