Getting Started: Planning, Levels, Quests, XP
Start small - begin with one unit
Quests:
Levels:
Completion Target:
Levels serve two important roles in gamification systems:
The goal is to define the levels, name them, and determine what has to be completed for each level. Badges will be ene and give the level a tag/badge name or simply number the badge as we have done:
Identify/define tasks, quests, challenges assigned to each level, the xp points assigned and provide rubric, where needed.
Keep quests or challenges hidden until a specific goal has been met:
Leveling Up should have a level of surprise with access to new challenges, quests or activities. Consider completion of a specific quest to open another quest or group of quests.
6th Grade Science Gamified Curriculum: Al Gonzalez
Map it out - Volcanoes & Mount St Helen's
Full Popplet available here: http://popplet.com/app/#/803289
Determine points, levels and awards using a planning spreadsheet:
Levels and XP Points:
Flipped Learning PD Levels- example
Quests hidden until rank achieved or quest is completed: