Make any script named "Whatever"
0=Move to waypoint (near structure)
1=Anything
Open the map in NotePad search for "Name=Whatever"
Replace 1=X,X with:
60,0 = Enter Grinder
61,0 = Occupy Tank Bunker
62,0 = Enter Bio Reactor
63,0 = Occupy Battle Bunker
64,0 = Garrison Structure
Use XCC and locate RA2.mix/local.mix. There you will find leftover voxels from previous games with the same engine. Add Image=XXX to an existing vehicle and it will take on that new image.
Never use the INI editing offered in FA2. Open the map in NotePad and add your new editing anywhere.
Use the Hide tileset function when placing cliffs
Actions can use player @ X
Events can only use houses
This trigger will fire after 5 sec.
Type = 0
Event0 = 13 Elapsed Time... Parameter = 5
This trigger will repeat every 5 sec.
Type = 2
Event0 = 13 Elapsed Time... Parameter = 5
This trigger will fire after 5 sec. each time it is enabled by another trigger.
Name = Loopy
Type = 2
Event0 = 13 Elapsed Time... Parameter = 5
Action0 = 54 Disable Trigger Parameter = Loopy
A variable holds a value in memory and can be read by a trigger.
Set = on Clear = off
When Tanya and Boris and both dead the speach "Critical Unit Lost" will play.
Create two variables by giving them names in the description box.
Edit > Local Variables > Description
Name them “TanyaDead” and “BorisDead”
Make a trigger named “TanyaKilled”
Event0 = 48 Destroyed by anything
Action0 = 56 Local Set Parameter = TanyaDead
Make a trigger named “BorisKilled”
Event0 = 48 Destroyed by anything
Action0 = 56 Local Set Parameter = BorisDead
Make a team named “Tanya” consisting of 1 Tanya
Attach Trigger “TanyaKilled” to the team by entering it in the Tag box in the team menu.
Make a team named “Boris” consisting of 1 Boris
Attach Trigger “BorisKilled” to the team by entering it in the Tag box in the team menu.
Make a trigger named “AllDead”
Event0 = 36 Local is set... Parameter = TanyaDead
Event1 = 36 Local is set... Parameter = BorisDead
Action0 = 21 Play speech... Parameter = EVA_CriticalUnitLost
You can check or change the state of a variable as many times as you want from any trigger you wish.
Warning: When you attach a trigger to a team you are actually attaching a copy of the trigger to each team member. If the trigger calls for reinforcements when dead then reinforcements will arrive each time a team member is killed. If the trigger is attached to the reinforcement team than the resulting loop will eventually fill the map with reinforcements.
Get the XCC Mixer http://xccu.sourceforge.net and extract rulesmd.ini from expandmd01.mix in your RA2 directory. Rulesmd contains all the game information you can use to edit a map.
Under [IronCurtainSpecial] there are several entries. We only want to make it always available in a skirmish.
[IronCurtainSpecial]
DisableableFromShell=no
Be advised rulesmd has leftover entries from previous games that no longer work. A fair guide on what the entries mean can be found at http://www.deezire.net
Prerequisite=POWER
Prerequisite=BARRACKS
Prerequisite=PROC
Prerequisite=RADAR
Prerequisite=TECH
Prerequisite=FACTORY
A reinforcement trigger calls for a team to be created.
4 Create Team...
If there is no entry in the "Waypoint:" box in the team menu, this team will be built in a factory.
7 Reinforcement (team)...
If there is an entry in the "Waypoint:" box in the team menu, this team will be appear at that waypoint.
80 Reinforcement (team) [at waypoint]...
Team will appear at this waypoint overriding the "Waypoint:" box in the team menu.
107 Reinforcement by Chrono...
Team will appear by chrono at this waypoint overriding the "Waypoint:" box in the team menu.