FlyingZ Triggers

Some Triggers used in my Maps and Missions.

Definitions

Waypoint off map means the waypoint is located between red and blue lines on map

Bridge repair

When a bridge is destroyed an engineer will paradrop and repair it. If the engineer gets killed he will randomly try again.

Note: In single player maps use the closest AI to create the team.

Reinforcement by transport

When an Allied Shipyard is built 4 Grizzly's tanks will arrive by Amphibious Transport and attack enemy.

Note: If the taskforce is greater than the transports capacity the transport will not unload.

Owner Player at one of 1-8 / A - H EX: Player@ G

1-8 are waypoints

1 = A

2 = B

Reinforcements with timer

Each time the mission timer expires 5 tanks will be teleported to the specified waypoint and attack approaching enemies.

Two triggers attached to one object

Attach trigger to a building in FA2 by double clicking on the building and entering the trigger name under “Attached Tag”

Multiple loaded vehicle teams 1

When a derrick is captured send 3 Civilian Nighthawk's with engineers to capture it.

NOTE1: If two loadable units are in the same team one will be loaded onto the other so I developed these alternatives.

NOTE 2: The action "1 Entered by..." works like "48 Destroyed by anything" but a house is required

Storm effects

Lightning and thunder will occur for 200 seconds when an Allied Battle Lab is built.

NOTE: Use a waypoint near center map for action "125 Create Building At..."

INI editing

Paste in map


[TEMDAYLAMP]

Explosion=none

LightRedTint=3

LightBlueTint=3

LightGreenTint=3

LightIntensity=3

LightVisibility=100000

DamageParticleSystems=none