Text Change: Flip when an effect puts cards from your discard pile into your deck. Double the base amount. Remove this card.
Clarification: You can only increase the amount lowered by 2 if you actually lower damage. An effect that lowers an attack’s damage by 0 or less would not get the additional 2
Clarification: This effect does not prevent cards from being discarded from the top of your deck. You cannot verify the card type until it is in your discard pile and by then it is too late for the effect to stop it.
Text Change: When you flip an event that is not removed, put it in your energy pile after it finishes. (*) At the start of Battle, you may discard an event in your energy pile to put a weapon from your discard pile into your hand.
Text Change: When you finish a combo if the last 2 or more consecutive punches and/or projectiles hit, you may end the step.
Text Change: Flip at the end of Discard. Your rival discards a random card from his hand. (*) Remove this card.
Text Change: You may put this attack at the bottom of your deck when it finishes to put a card from your discard pile with a base cost of 0 into your energy pile.
Text Change: You cannot copy this effect. HIT – If this is the first time this turn you’ve played a card titled “Rapid Wrists”, draw a card if you have a kick in your energy pile.
Text Change: You cannot copy this effect. HIT - If this is the first time this turn you’ve played a card titled “Chain Combo”, you may put any other remaining attacks in this combo on top of your deck when they finish instead of your energy pile
Text Change: HIT – Discard the top card of your deck. If it can link from this card, you may play it from your discard pile when you link from this card
Text Change: HIT – The next attack in this combo can be played from the top of your discard pile if it can link from this attack and if its printed cost is 1 or less.
Text Addition: Limit 1 per deck.
Clarification: This effect requires 2 block cards to block. Character and event effects that block do not count toward those 2.
Text Change: You cannot copy this effect. If this is the first time this turn you’ve played a card titled “Dudley’s Corkscrew Blow”, set 2 events from your discard pile that do not draw cards.
Clarification: Paying an energy will keep the attack you are linking with in the arena, not Crouching Fierce Kick.
Text Change: HIT - If you have more energy than your rival, this attack stays in the arena to be played a second time this step. If it's in the arena when Battle ends, discard it
Clarification: You cannot copy cards with a character’s name in the title and you cannot copy cards with constant effects (such as effects while a card is in your energy pile like Hooked on Fatalities, etc.)
Clarification: This effect does not affect events that are removed.
Text Change: While in your energy pile, discard the top X cards of your rival's deck at the start of the Draw. X = the number of projectiles in your energy pile. Only 1 “Twin Fangs” can be active in your energy pile. (*) This effect cannot be copied.
Text Change: Any modifiers that increase the damage of this attack are doubled. This attack cannot deal more than 7 damage total.
Text Change: While you control 4 or more Kamidogu, your attacks do +3 damage and gain +3 chip. (*) Your rival's attacks do -1 damage and gain -3 chip. (*) When you flip an event, you may remove it to use its text instead of paying it's cost.
Text Change: Flip when your rival attacks. He cannot gain control of your Kamidogu this action. (*) Remove this card.
Text Change: You may have cards in your deck with one additional character’s name in the title. (*) Your first attack each turn does +X damage. X = the number of Kamidogu you control.
Text Change: Pay any amount of energy up to your total energy. If you paid at least 1 energy, your rival cannot play attacks in his next action that cost less than or equal to the energy you just paid.
Clarification: Raiden’s first effect allows you to play an electric as a throw or projectile. This is only in effect when you are attacking, and they do not retain throw or projectile in your energy pile, discard pile, etc.
Text Change: Flip at the end of Discard. Your rival discards a card from his hand. (*) Remove this card.
Text Change: Choose 6 cards with different titles in your discard pile and put them in your energy pile.
Text Change: Your rival must discard +1 blocks when discarding blocks to recover. (*) You may change the follow-up of any of your kicks to "Kick." (*) Once per turn when you finish a combo that had 3 or more different attacks that hit, draw 2 cards.
Text Change: You can only flip one “I’ll See You In Hell” per turn. Flip when your rival is knocked down from an attack. Your rival discards the top 10 cards of his deck. (*) Your action ends when that attack finishes. (*) Remove after use.
Text Change: While in your energy pile, your throws cost -1 to play, to a minimum of 1. (*) Only 1 "King's Cobra Clutch" can be active in your energy pile. (*) This effect cannot be copied.
Text Change: While in your energy pile, your attacks that stay in the arena cost -1 energy, to a minimum of 1. (*) Only 1 "Lee Chaolan’s Lee Cutter" can be active in your energy pile. (*) This effect cannot be copied.
Text Change: Flip when you finish a combo that either launched or knocked down your rival. Your rival discards his hand and Battle ends. Remove this card. (*) Limit 1 per deck
Text Change: Your rival cannot play attacks this turn that share the same trait as any of the attacks in his energy pile. (*) Remove this card. (*) Limit 1 per deck.
Text Change: Your rival's attacks do -1 damage. (*) Your projectiles gain "Knock Down" and cannot have their costs raised by your rival's effects.