“With great power comes great deck control.”
Spider-Man swings into Epic Battles with a dynamic and control-oriented kit that captures his agility, precision, and legendary spider-sense. This version of Spidey pulls directly from his Marvel vs. Capcom roots, bringing iconic moves like Web Swing Kick, Web Ball, and his signature super, Maximum Spider, to the table in high-flying fashion.
Spider-Man’s character card gives him unmatched tactical flexibility. Each draw step, he gets to look at the top 5 cards of his deck, choose the 3 best, and stack the rest — simulating his uncanny precognition. Combine that with block efficiency, and Spider-Man excels at reactive, tempo-driven gameplay that keeps opponents guessing.
Web Swing Kick (0, 3) – Kick
A fast, low-cost opener that lets you peek at and rearrange your rival’s top 2 cards. This disrupts draws and sets up better reads. Great for combo starters or spider-sense control.
Web Ball (1, 4) – Projectile
Fires off a burst of webbing that prevents your rival from linking any attacks during that step — effectively breaking their combo chain. Perfect to stall out pressure decks or force awkward turns.
Maximum Spider (4, 20) – Projectile
The big finish! If it’s your third attack this turn, and all three attacks have different types, it becomes unblockable. Smart deckbuilders can weave together a Kick, a Slam (from generics), and this Projectile to land a devastating hit. It’s the classic Spidey flurry from the MVC games, made card-game lethal.
Run a blend of Kicks, Punches, and Projectiles to support Maximum Spider's condition.
Use Web Ball as a counter-combo tool to force your rival into bad plays.
Spider-Man’s deck filtering means he rarely draws dead — lean into combo consistency and reward tight sequencing.
This version of Spider-Man is ideal for players who like agility, foresight, and big payoffs for smart planning. He doesn’t win by brute force — he wins by always being one move ahead.
🕷️ Suit up, true believer — the city needs you.