This chapter is a very typical D&Dism; a fairly lengthy catalog of magical items. I'm deliberately eschewed that as a tedious and complicated facet of D&D that I didn't want to import into Eberron Remixed, or any other Microlite game I run, for that matter. That said; I do think that singular magical items are an important part of a fantasy game, and having a list to choose from to establish them is nice, so you don't have to create them from scratch. And the chapter also includes things like the signature Eberron airships, lightning rail, etc. Not that I suspect that most characters would ever have one or need rules for how to pilot one, but you never know. (In any case, the task resolution system for Microlite would cover in a pinch without specific rules, and should—that's the whole point. I'd probably make the character roll a Communication + MND check to control the elemental that controls the ship, for instance.)
What I'd do otherwise is just refer Remixed DMs to refer to this chapter and adapt anything specifically that they want to use to Microlite. I'm not going to attempt to convert the entire list, or even address it otherwise.