Multi-agent architecture for CBA. (2024 - 2025; with project team)
Personalized AI report for teachers - Mockup. ETS Research Institute. Strand 1. (2024; with project team)
Proof of Concept of a Bayesian Student Model of Persistence. INVITE institute (2023-2024; with project team)
An Intelligent Facilitator for CPS. Educational Testing Service. Princeton, NJ. 2017 (with project team)
Tutorials on measurement error for teachers (with project team). Educational Testing Service. Princeton, NJ. 2013-2014
Conversation-based Assessment Prototypes.Educational Testing Service. Princeton, NJ. 2013-2015 (with project team)
What’s inside the Box? A Museum Exhibit on Computer-based Testing. Educational Testing Service. Princeton, NJ. 2011 (with project team)
New score report prototypes for teachers, students and administrators. Educational Testing Service. Princeton, NJ. 2008-2011 (with CBAL Reporting Team)
A Game of Persuasion/The Request Game: An Assessment-based Gaming Environment for Pragmatic Competence in Request Speech Acts. Educational Testing Service. Princeton, NJ. 2007-2008 (with H. Yang)
BELLA/English-Math ABLE (EM-ABLE): An Assessment-Based Learning Environment for Middle School English (TII vocabulary) in the context of Math. Educational Testing Service. Princeton, NJ. 2007-2008. (with BELLA/EM-ABLE team)
English ABLE: An Assessment-Based Learning Environment for English grammar. Educational Testing Service. Princeton, NJ. 2006. (with English ABLE team)
E-Grammar: A prototype of a learning environment for English grammar using Enhanced Assessment Assets technology (EAA). Educational Testing Service. Princeton, NJ. 2005. (with M. Yang)
Elicit-ICT: A knowledge elicitation tool for gathering student and evidence model information from experts. Educational Testing Service. 2004.
FastClassifier: A Bayesian fast classifier for Arpeggio. Educational Testing Service. Princeton, NJ. 2004.
Arpeggio Interface: A graphical user interface for Arpeggio suite of programs. Educational Testing Service. Princeton, NJ. 2004.
MSBNx Bayesian exporting module for Portal. Educational Testing Service. 2004.
The Learning Game: A Learning Environment based on Inspectable/Open Student Models. University of Saskatchewan. Saskatoon, SK. Canada. 2003.
SModel Server: A distributed Bayesian student modeling server. University of Saskatchewan. Saskatoon, SK. Canada. 2001.
ViSMod: Interacting with Bayesian student models. University of Saskatchewan. Saskatoon, SK. Canada. 2002.
JTS: A Multi-Agent Java tutoring system. University of Saskatchewan. Saskatoon, SK. Canada. 2001 (with JTS team)
VisNet: Visualization of Bayesian networks. University of Saskatchewan. Saskatoon, SK. Canada. 1999.
ConceptLab: A collaborative tool for building and using concept maps in education and training environments. University of Saskatchewan. Saskatoon, SK. Canada. 2000.
IHelp: the Intelligent Peer Help Desk. ARIES Lab. University of Saskatchewan. Saskatoon, SK. Canada. 2000 (with IHelp team)
La PachaMama: Graphical user interface and communication software used by children in Colombian schools. CONEXIONES Project. EAFIT University. Medellín, Ant. Colombia. 1997 (with CONEXIONES Team)
SUMDI: A scenario-based learning environment for teachers on appropriate selection of educational media. EAFIT University. Medellín, Ant. Colombia. 1994 (with A. Duque)
The Volcano Scenario: An innovative science task that integrates several game elements. Educational Testing Service. Princeton, NJ. 2012 (with project team).