Pairs Rules
DCC ‘Pairs’ - Rules
Check with the ice man before games commence. If he agrees then the undernoted is okay. If not consider making the games 4 ends but each player only playing 3 stones.
Round 1:
This must start promptly at the allocated time. Toss coins, shake hands and make sure you know what sheet you are on before the start time!
If time allows, a maximum of 4 ends will be played.
If the third end is finished with at least 15 minutes of the original 1 hr playing time remaining the 4th end will be played as a full end.
If the third end is finished with less than 15 minutes of the allocated 1 hr playing time remaining but at least 10 minutes remaining a half end is played for the 4th end (a half end is where each competitor has 2 stones instead of 4).
If the third end is not completed with at least 10 minutes remainingthen no 4th end.
A delay on any one sheet has repercussions for the whole of the second round .
Peels to be decided by a measured draw to the house. In a deciding draw to the house, a stone may be swept forward by a side but an opposing side is not allowed to sweep through.
Sheet 1
winners go to sheet 3
runners up go tosheet 2
Sheet 2
winners go to sheet 4
runners up go to sheet 1
Sheet 3
winners go to sheet 4
runners up go to sheet 1
Sheet 4
winners go to sheet 3
runners up go to sheet 2
Round 2:
This must start promptly after the first hour of the session has elapsed ( or sooner if all games from the first session are finished).
All the arrangements are similar to round 1.
3rd end finished by with 15 minutes or more remaining play a full 4th end
3rd end finished with less than 15 but at least 10 minutes -then play a half end
3rd end finishes with less than 10 minutes then no 4th end
Peels as above