Schedule

Daily Schedule (Monday - Thursday)

8:30 - 9:00 Gathering and Refreshments (The Pit)

9:00 - 9:30 Showcase (Video & Scratch Projects)

  • Inspiration (Project you found and liked)

  • Creating (Project you’re working on)

  • Stuck (Problem you need help with)

9:30 - 10:15 Challenges (beginner lab & intermediate lab)

10:15 - 10:30 Break

10:30 - 11:30 Independent Project Work

11:30 - 12:00 Reflections (with partners, recording some video)

12:00 Dismiss Students

12:00 - 12:30 Facilitator Debrief (select students for next day’s sharing)

Friday Schedule

8:30 - 9:00 Gathering and Refreshments (The Pit)

9:00 - 10:00 Project Polishing / Presentation Practice

10:00 Showcase begins

12:00 (noon Showcase ends)

Goals

The creative learning spiral (from Professor Mitch Resnick) summarizes the philosophy and process we'll follow in camp this week.

This week we want you to CREATE a variety of Scratch projects you find personally interesting. These will hopefully include 4 of the Scratch project categories:

    1. stories

    2. games

    3. animations

    4. simulations

In our classroom we want to "create a culture of fearlessness, exploration, and peer collaboration." (From page 17 of Karen Brennan's "Curriculum Guide for Creative Computing with Scratch")

Getting Started Activities...

"Colorful Introductions" activity

Create a bowl that contains a bunch of colorful objects, like a collection of red, blue, and yellow LEGO bricks. Each color represents different categories of facts. Each person takes a handful of the objects and then shares information about him/herself based on the colors s/he selected. For the workshop, the questions could have a Scratch flavor.+ For Scratchers who are just starting

    • Red: Something you notice about the user interface

    • Blue: Your favorite character in the sprite library

    • Yellow: Something you hope to create with Scratch

+ For Scratchers with some experience

    • Red: Your favorite Scratch project

    • Blue: Explanation of a feature you’ve used in Scratch

    • Yellow: Something you would change about Scratch

(This activity is included in the Scratch Workshop Design Guide)

Scratch Bingo (PDF)