Known Bugs
Followers will not use the gangplank reliably due to engine constraints on the navmeshes. They may also fall off when attempting to use it. We advise using the ladder when travelling with followers using the vanilla follower system.
Player will stutter in flight in "Player on deck" mode. Faster speed will cause more jumping. If dropped or flung by flying too fast, dismount to be reset on top of the ship. This issue is caused by an engine limitation, and a workaround has yet to be developed. Speed is limited in 'Movable on Deck' Mode to address this issue.
If you reach the end of the world you won't be able to go any further. Your ship can, however, so turn around!
Movable statics do not have navmeshes. To prevent followers being moved to the nearest navmesh (probably on the ground), please do not assign them to "Wait" on the deck of the ship unless it is to keep them on board during active flight.
While the ship is collidable with creatures (except in-flight dragons), it is not currently collidable with the world or building elements. See the Alpha Collision Detection in Advanced Settings to see the progress being made.
Super dark interiors are not a bug with this mod, please see the FAQ if you are having this problem.
Windows forcing to desktop mode when you attempt to increase your altitude is not a bug with this mod, please see the FAQ if you are having this problem.
See resolved bugs here.