Home

Hello,

I graduated from the BioEngineering department at UC San Diego in 2005. I then went on to earn my Ph.D. in Vision Science from UC Berkeley.

At Berkeley, I worked with Professor Martin Banks to study a number of problems of 3D vision that are quite relevant to the recent bloom of stereoscopic 3D content and technology that has recently begun to excite audiences around the world. I have also developed some powerful new stereoscopic display research-tools that allow scientists to probe perplexing questions about the problems and curious phenomena associated with this new medium. I have had the privilege of writing and speaking on various topics of 3D imaging and some of the concerns about this new industry.

Following Berkeley, I spent two years at MediaTek USA working on engineering problems with digital photography from miniaturized cameras. These systems, which must be small enough to put into a cell phone are expected to take pictures rivaling digital still cameras while only capturing a tiny fraction of the number of photons. These tiny cameras have rapidly improved in resolution, but they also require extensive signal processing to produce high quality images.

From 2012 through 2017 I researched issues related to display technology and image quality as part Samsung Display America Lab R&D center. This has included exploring the benefits of OLED optical and driving properties as well as ensuring the next generation display links for 4K and beyond satisfy visual quality requirements. I have worked with VESA and ISO to standardize methods to assess visual quality of such images. This work culminated in research into how core display technologies could be best leveraged to create compelling HDR experiences.

Beginning January 2017 I joined Google to work on the challenges related to the creation of immersive, compelling and comfortable VR experiences.

I am an associate editor of the Journal of SID and chair of the Applied Vision/Human Factors subcommittee of the SID Display Week confierence.