Appendix B Pilot Models and Maps
A Ph.D. Thesis by Andrew Le Gear
[Back to Home Page] [Appendix A] [Appendix C]
Note The Reflexion Model diagrams for the Appendicies are available in the PDF version of this thesis, downloadable from here [component-reconn-exion.pdf]
[ file=board.cpp mapTo=Board]
[ file=board.h mapTo=Board]
[ class=^CBoard$ mapTo=Board]
[ class=^CBaseSprite$ mapTo=OutsideSys]
[ class=^CBmpFileReader$ mapTo=OutsideSys]
[ class=^CBmpSpriteFileReader$ mapTo=OutsideSys]
[ class=^CButtonManager$ mapTo=OutsideSys]
[ class=^CClippedSprite$ mapTo=OutsideSys]
[ class=^CGameManager$ mapTo=OutsideSys]
[ class=^CInputManager$ mapTo=OutsideSys]
[ class=^ComputerPlayer$ mapTo=OutsideSys]
[ class=^HumanPlayer$ mapTo=OutsideSys]
[ class=^LetterData$ mapTo=OutsideSys]
[ class=^CPlayerOrderData$ mapTo=OutsideSys]
[ class=^CTimer$ mapTo=OutsideSys]
[ class=^DictionaryEdge$ mapTo=OutsideSys]
[ class=^Dictionary$ mapTo=OutsideSys]
[ class=^Player$ mapTo=OutsideSys]
[ class=^Referee$ mapTo=OutsideSys]
[ class=^Square$ mapTo=OutsideSys]
[ class=^TileObject$ mapTo=OutsideSys]
Figure B.1: Pilot Study -Scrabble Emulator -Reflexion model and map 1.
[ file=board.cpp mapTo=Board]
[ file=board.h mapTo=Board]
[ class=^CBoard$ mapTo=Board]
[ class=^CBaseSprite$ mapTo=GraphicsEngine]
[ class=^CBmpFileReader$ mapTo= GraphicsEngine]
[ class=^CBmpSpriteFileReader$ mapTo= GraphicsEngine]
[ class=^CButtonManager$ mapTo= GraphicsEngine]
[ class=^CClippedSprite$ mapTo= GraphicsEngine]
[ class=^CGameManager$ mapTo=GameManager]
[ class=^CInputManager$ mapTo=OutsideSys]
[ class=^ComputerPlayer$ mapTo=PlayerEngine]
[ class=^HumanPlayer$ mapTo=PlayerEngine]
[ class=^LetterData$ mapTo=Letters_DBase]
[ class=^Letters$ mapTo=Letters_DBase]
[ class=^CPlayerOrderData$ mapTo=GameManager]
[ class=^CTimer$ mapTo=OutsideSys]
[ class=^DictionaryEdge$ mapTo=Dictionary_DBase]
[ class=^Dictionary$ mapTo=Dictionary_DBase]
[ class=^Player$ mapTo=PlayerEngine]
[ class=^Referee$ mapTo=Referee]
[ class=^Square$ mapTo=Board]
[ class=^TileObject$ mapTo=GraphicsEngine]
[ file=^Main.cpp$ mapTo=MainDriver]
[ file=^ddsetup.cpp$ mapTo=GraphicsEngine]
Figure B.2: Pilot Study -Scrabble Emulator -Reflexion model and map 2.
[ file=board.cpp mapTo=Board]
[ file=board.h mapTo=Board]
[ class=^CBoard$ mapTo=Board]
[ class=^CBaseSprite$ mapTo=GraphicsEngine]
[ class=^CBmpFileReader$ mapTo= GraphicsEngine]
[ class=^CBmpSpriteFileReader$ mapTo= GraphicsEngine]
[ class=^CButtonManager$ mapTo= GraphicsEngine]
[ class=^CClippedSprite$ mapTo= GraphicsEngine]
[ class=^CGameManager$ mapTo=GameManager]
[ class=^CInputManager$ mapTo=OutsideSys]
[ class=^ComputerPlayer$ mapTo=PlayerEngine]
[ class=^HumanPlayer$ mapTo=PlayerEngine]
[ class=^LetterData$ mapTo=Letters_DBase]
[ class=^Letters$ mapTo=Letters_DBase]
[ class=^CPlayerOrderData$ mapTo=GameManager]
[ class=^CTimer$ mapTo=OutsideSys]
[ class=^DictionaryEdge$ mapTo=Dictionary_DBase]
[ class=^Dictionary$ mapTo=Dictionary_DBase]
[ class=^Player$ mapTo=PlayerEngine]
[ class=^Referee$ mapTo=Referee]
[ class=^Square$ mapTo=Board]
[ class=^TileObject$ mapTo=GraphicsEngine]
[ file=^Main.cpp$ mapTo=MainDriver]
[ file=^ddsetup.cpp$ mapTo=GraphicsEngine]
Figure B.3: Pilot Study -Scrabble Emulator -Reflexion model and map 3.
[ file=board.cpp mapTo=Board]
[ file=board.h mapTo=Board]
[ class=^CBoard$ mapTo=Board]
[ class=^CBaseSprite$ mapTo=GraphicsEngine]
[ class=^CBmpFileReader$ mapTo= GraphicsEngine]
[ class=^CBmpSpriteFileReader$ mapTo= GraphicsEngine]
[ class=^CButtonManager$ mapTo= GraphicsEngine]
[ class=^CClippedSprite$ mapTo= GraphicsEngine]
[ class=^CGameManager$ mapTo=GameManager]
[ class=^CInputManager$ mapTo=OutsideSys]
[ class=^ComputerPlayer$ mapTo=PlayerEngine]
[ class=^HumanPlayer$ mapTo=PlayerEngine]
[ class=^LetterData$ mapTo=Letters_DBase]
[ class=^Letters$ mapTo=Letters_DBase]
[ class=^CPlayerOrderData$ mapTo=GameManager]
[ class=^CTimer$ mapTo=OutsideSys]
[ class=^DictionaryEdge$ mapTo=Dictionary_DBase]
[ class=^Dictionary$ mapTo=Dictionary_DBase]
[ class=^Player$ mapTo=PlayerEngine]
[ class=^Referee$ mapTo=Referee]
[ class=^Square$ mapTo=Board]
[ class=^TileObject$ mapTo=GraphicsEngine]
[ file=^Main.cpp$ mapTo=MainDriver]
[ file=^ddsetup.cpp$ mapTo=GraphicsEngine]
Figure B.4: Pilot Study -Scrabble Emulator -Reflexion model and map 4.
[Back to Home Page] [Appendix A] [Appendix C]
Component Reconn-exion 2006