Appendix A Reuse Perspectives
A Ph.D. Thesis by Andrew Le Gear
[Back to Home Page] [Bibliography] [Appendix B]
Bsprite.cpp Release
Bsprite.cpp Restore
Buttons.cpp PointInRect
Buttons.cpp Restore
Buttons.cpp hit
ComputerPlayer.cpp ChangeTileState
ComputerPlayer.cpp GenerateMove
ComputerPlayer.cpp MoveTileToBoard
ComputerPlayer.cpp Player
ComputerPlayer.cpp ReturnTileIndexOnR
ComputerPlayer.cpp ReturnTileLetterOnRac
Csprite.cpp draw
HumanPlayer.cpp CalculateTileT
HumanPlayer.cpp FindCorrectSquare
HumanPlayer.cpp MoveTileAroundScreen
HumanPlayer.cpp Player
HumanPlayer.cpp ResetBClicked
HumanPlayer.cpp checkPointinRect
Input.cpp CInputManager
Input.cpp GameKeyboard
Input.cpp GameLMouseDown
Input.cpp IntroMouseUp
Input.cpp Keyboard
Input.cpp MainMenuKeyboard
Input.cpp MainMenuLMouseUp
Input.cpp OrderMenuKeyboard
Input.cpp OrderMenuLMouseUp
Input.cpp Restore
Input.cpp SPPLMouseUp
Input.cpp SelectMenuKeyboard
Input.cpp SelectMenuLMouseUp
Input.cpp SetupOrderMenuButt
Input.cpp SetupPlayingBut
Input.cpp SetupSelectMenuBu
Input.cpp buttondownhandler
Input.cpp buttonuphandler
Letters.cpp GetNextLetter
Letters.cpp Letters
Letters.cpp NumOfTilesLeft
Letters.cpp PrintLetterArray
Letters.cpp ReturnLetterToArray
Letters.cpp ReturnValueOfLetter
Main.cpp ComposeFrame
Main.cpp Redraw
Main.cpp RestoreSurfaces
Objects.cpp ChangeTileStat
Objects.cpp CheckTileState
Objects.cpp CreateTileOnBoard
Objects.cpp DisplayAssociatedLe
Objects.cpp GetAssociatedLet
Objects.cpp ResetAssociatedLe
Objects.cpp SetPos
Objects.cpp UpdateLetter
Objects.cpp WhatPos
Objects.cpp checkPointinR
Objects.cpp create
Objects.cpp draw
Objects.cpp move
Objects.cpp updateRect
Player.cpp CalculateScore
Player.cpp CheckPlayerType
Player.cpp CreateTileObjects
Player.cpp DisplayTilesToS
Player.cpp GetPlayerName
Player.cpp GetScoreForMove
Player.cpp GetTileObject
Player.cpp GetTotalPlayerScore
Player.cpp IsRackEmpty
Player.cpp IsTileEmpty
Player.cpp MoveTilesOffScreen
Player.cpp MoveTilesOntoScreen
Player.cpp Player
Player.cpp PutTilesBackOnRack
Player.cpp ResetAssociatedLetter
Player.cpp ResetTileStates
Player.cpp ReturnLetters
Player.cpp ReturnTileState
Player.cpp SetPlayerName
Player.cpp SetTileOffscreenLocatio
Player.cpp UpdateLetterOnRack
Referee.cpp AnalyseMove
Referee.cpp CheckDictionary
Referee.cpp DealTiles
Referee.cpp GetPassCount
Referee.cpp IsFirstMove
Referee.cpp ReplaceTiles
Referee.cpp SetFirstMove
Timer.cpp elapsed
board.cpp AddToCurrentMove
board.cpp AreCrosschecksViolated
board.cpp AssignTileObject
board.cpp AtLeastOneAnchor
board.cpp CalcAnchorsAndCrosschecks
board.cpp CalculateScoreOfMove
board.cpp CheckCentreSquare
board.cpp DeleteFromTempCurrentMove
board.cpp DirectionOfWord
board.cpp ExtendDirectly
board.cpp ExtendDown
board.cpp ExtendDownDirectly
board.cpp ExtendRight
board.cpp GenerateFirstMove
board.cpp GenerateHorizMoves
board.cpp GenerateVertMoves
board.cpp GetSquareColLocation
board.cpp GetSquareRowLocation
board.cpp IsInCrosscheckSet
board.cpp IsMoveLinear
board.cpp IsNewlyOccupiedSquare
board.cpp IsOnlyOneWord
board.cpp IsTileOnBoard
board.cpp LeftPart
board.cpp MoveEmptyPart
board.cpp PlaceMove
board.cpp PlaceMoveOnBoard
board.cpp PrintAnchorsCrosschecks
board.cpp PrintBoard
board.cpp RecordLegalMove
board.cpp ResetBoard
board.cpp ResetCurrentCrosschecks
board.cpp ResetCurrentMoveArray
board.cpp ResetCurrentMoveDirection
board.cpp ResetMoveInfo
board.cpp ResetSquare
board.cpp ResetSquares
board.cpp RestoreTilesOnBoard
board.cpp ReturnSquareColumn
board.cpp ReturnSquareRow
board.cpp ReturnWord
board.cpp SetCurrentMoveDirection
board.cpp UpdateCrossChecks
board.cpp UpdateHorizXChkLetters
board.cpp UpdateSquare
board.cpp UpdateVertXChkLetters
board.cpp UpdateXChkSqValue
dictionary.cpp GetAssociatedLetter
dictionary.cpp GetAssociatedNumbe
dictionary.cpp GetEdgeLetter
dictionary.cpp IsEndOfNode
dictionary.cpp IsInNode
dictionary.cpp IsWordValid
dictionary.cpp ReturnNextNode
gameman.cpp Begin
gameman.cpp CalculateTileToBeMoved
gameman.cpp ChangeTileState
gameman.cpp CheckGameState
gameman.cpp CompPlayer
gameman.cpp Destroy
gameman.cpp DetermineHighest
gameman.cpp DisplayTile
gameman.cpp DisplayTilesToScreen
gameman.cpp FindCorrectSquare
gameman.cpp GetTileIndexOnRack
gameman.cpp GetTileLetterOnRack
gameman.cpp GetTileObject
gameman.cpp HandleMove
gameman.cpp MoveTileAroundScreen
gameman.cpp MoveTileToBoard
gameman.cpp O_Display
gameman.cpp O_SetUpNextMove
gameman.cpp OrderHandler
gameman.cpp P_Display
gameman.cpp P_SetUpNextMove
gameman.cpp PlayersChosen
gameman.cpp ReturnLetters
gameman.cpp ReturnTileState
gameman.cpp Select
[Back to Home Page] [Bibliography] [Appendix B]
Component Reconn-exion by Andrew Le Gear 2006