Burbank, CA
Remote Work
August 2020 – October 2024
*Contract Remote Artist
Lighting/Compositing Artist
Lighting using Maya/Disney Proprietary software
Lighting/Compositing shots and integrating VFX when necessary
Seamlessly integrate all elements of the shot into a final composite using Nuke
Lighting/Composite with a keen eye to maintain continuity in sequence and effectively achieve the look of the shot per Art director/Director's vision
Film and Project Credits:
Moana 2
Wish
Strange World
Encanto
Raya and the Last Dragon
Burbank, CA
March 2012 – September 2018
Lighting/Compositing Artist
Lighting using Maya/Renderman/Disney Proprietary software
Lighting/Compositing shots and integrating VFX when necessary
Seamlessly integrate all elements of shot into a final composite using Nuke
Lighting/Composite with a keen eye to maintain continuity in sequence and effectively achieve look of the shot per Art director/Director's vision
Participated for two rounds as a Mentor in the Disney Animation Trainee Program
Film and Project Credits:
Ralph Breaks The Internet
Moana
Zootopia
Big Hero 6
Frozen
Wreck-It Ralph
Participated as a mentor in the Walt Disney Animation Trainee Program
Viewed and critiqued portfolios and participated in the selection of mentees.
Worked with other mentors to establish a curriculum for the program.
Provided trainees with continued feedback and support to grow their craft and skillset.
Toronto, ON Canada
July 2009 – October 2010
Lighting/Compositing Artist
Lighting using Maya/Mental Ray
Seamlessly integrate all elements of shot into a final composite using Fusion
Work with key lighters and lead to maintain continuity in sequence and effectively achieve look of the shot per Art director/Director's approval
Film and Project Credits:
Gnomeo and Juliet
Greenwich, CT
January 2009 – April 2009
Lighting TD
Lighting through Blue Sky proprietary software
Seamlessly integrate all elements of shot into a final composite using Nuke
Effectively work out issues with shot, maintain continuity within sequence and achieve the final look of the shot per Art Director instruction
Film and Project Credits:
Ice Age: Dawn of the Dinosaurs
Dallas, Texas
September 2006 – November 2008
Sequence Lead, Lighting / Compositing Artist
Utilize Maya and Mental Ray tools to create complex lighting situations and render layers efficiently
Seamlessly integrate all elements of shot into a final composite using Nuke
Effectively work out issues with shot, maintain continuity within sequence and achieve the final look of the shot per Art Director/Director instruction
Ability to work on various projects and move between projects at any given moment
Film and Project Credits:
Open Season 2 (Sequence Lead)
Madagascar 2 Promo Commercials (produced for Dreamworks)
“The Very First Noel” (DVD release)
Shrek 3 Promo Commercials (produced for Dreamworks)
“Princess” (live action TV film for Disney)
Toronto, ON
February 2006 – July 2006
Senior Compositor
Work closely with lighting department to receive multilayered lighting passes to effectively composite final image
Color balance background plate and characters as well as integrate matte paintings and VFX elements into composite
A liaison between IDT (client) and Reel FX to insure continuity of film, as well as, assist comp/light team in Dallas until completion of film
Film and Project Credits:
“Everyone’s Hero”
Toronto, ON
March 2004 – December 2005
Compositor
Work closely with lighting artist to receive multilayered scene elements to effectively composite the final image
Color balance background plate and characters as well as integrate matte paintings and VFX elements into composite
Effectively problem solve complicated compositing setups, including balancing and creating shadow elements as well as a host of other 2D issues
Film and Project Credits:
Walt Disney Pictures “The Wild”
Orlando, FL
June 1995 – March 2004
Color Stylist
Color balance of background/characters to ensure continuity and artistic integrity of final composite
Working with various CAPS composite operations to manipulate final composite
Working with Art Director and Directors to achieve a final look on a per scene basis
Film and Project Credits:
Brother Bear
Lilo And Stitch
Mulan
Computer/media skills
Maya
Houdini
Mental Ray
Renderman
Nuke
Mac
Linux
Windows