Please follow lesson 8 of the lynda Rigging tutorials to go over again the skinning process discussed last week.
The above video's :lesson 7 video 4 and lesson 9 on Lynda cover the details of todays demonstration.
There are a number of methods for rigging faces but here we will be looking at blend shapes.
For additional help with the Shape Editor please check the Autodesk Maya Help pages below
http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-3C92402C-B24E-4874-AC8D-EADF976A19DC
Once you have made your shapes they can be animated using the shape editor or by adding a control rig.
Next week we will look at finishing off our rigs and preparing them for animation. Please finialise your blend shapes and create controls for them.
We will continue with our final animations, looking at the stages of animation process, pose to pose animation techinique and the graph editor.