locator1.translateX=joint1.translateXlocator1.translateX=(joint1.translateX)*3We will now use these methods to add some controls to our rig. This version of the character model has the bones completed if you need it.
https://drive.google.com/file/d/1HmWuG7OVs9U8TmARtYPDNR51DL6eemhF/view?usp=sharing
Next week we will look at using Rapid Rig to Automate the rigging process.
We will also look at skinning/binding our character to our rig.