Player Rezonance: How Rez's Audiovisual Game Design Influences Player Behavior (2014)
Master's Thesis exploring the effects of audiovisual design on player behavior.
User study using think-aloud protocol.
GeoAcres (2010)
Game entry for the National STEM Video Game Design Competition
Designing educational game for mobile devices
My contributions: game mechanics, character design, reward system, sound design.
Virtual Metagames: How World of Warcraft Users Create Spontaneous Play (2010)
Paper examining the way players develop their own forms of play within WoW
Gameplay Analysis Project (2009)
Calit2 Summer Undergraduate Research Program
Developed methodology for analyzing visual aspects of games with respect to interactivity
Poster presented at 2009 SIGGRAPH conference
Game Narrative Project (2008)
Independent study with Professor Noah Wardrip-Fruin
Examined the results of implementing narrative in a digital framework
Findings published in the book Expressive Processing: Digital Fictions, Computer Games and Software Studies (Excerpt)