Pyroclast (2012)

2D Shmup prototype with color swapping mechanics

Built in Unity for Android

Role: Lead Designer

Jobs: Weapon design, level design, enemy behavior

Flora (2012)

Game entry for the UCI Video Game Developers Club Winter Game Jam

Role: Designer

Jobs: Designed ruleset and game system, balanced levels, prototyped art assets and UI elements


RPG Quest XLII (2008)

Neverwinter Nights mod designed to explore the role of meta-narrative

Original story, level design, and scripting all done by me