Games
Pyroclast (2012)
2D Shmup prototype with color swapping mechanics
Built in Unity for Android
Role: Lead Designer
Jobs: Weapon design, level design, enemy behavior
Flora (2012)
Game entry for the UCI Video Game Developers Club Winter Game Jam
Role: Designer
Jobs: Designed ruleset and game system, balanced levels, prototyped art assets and UI elements
RPG Quest XLII (2008)
Neverwinter Nights mod designed to explore the role of meta-narrative
Original story, level design, and scripting all done by me