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“29. Receiver readiness. The receiver shall play to the reasonable pace of the server. The receiver should make no effort to return a serve when the receiver is not ready. If a player attempts to return a serve (even if it is a “quick” serve), then the receiver (or receiving team) is presumed to be ready. “
“USTA Comment 21.3: May the server hit the serve just as the receiver looks up after getting into the ready position? No. The receiver is not ready until the receiver is in the ready position and has a second or two to make eye contact with the server. “
[In the case of doubles tennis, there is no rule about the receiver’s partner needing to be ready or where the receiver’s partner needs to be positioned. However, if the receiver considers herself not ready when she perceives her partner not ready, the *receiver* may raise her hand and say, “I’m not ready”.]
“USTA Comment 21.2: Once ready, can the receiver become unready? The receiver cannot become unready unless outside interference occurs.”
“22. Server’s request for third ball. When a server requests three balls, the receiver shall comply when the third ball is readily available. Distant balls shall be retrieved at the end of a game.”
If the server requests a second ball the receiver should comply.
Quick question and answer:
Q: 7pt tiebreak. After it's over do we change ends?
A: YES
Q: 7 pt tiebreak. After it's over, who serves the next set?
A: The person who started the 7 pt tiebreak and their partner become the receivers in the next set.
(So remember who starts the tiebreak.)
NOTE: At the end of the tiebreak the score will be 7-6 (think of the tiebreak as the 13th game of the set)
If the ball in play touches a permanent fixture (like a score board, backstops, side-stops, spectators, stands, seats, all fixtures around and above the court...) before it hits the ground in the proper court, the team who hit the ball loses the point.
If the ball in play touches a permanent fixture *after* it has hit the correct court, the player who hit the ball wins the point.
No: The NTRP system identifies general levels of ability, but an individual will be rated within those levels at 50 different hundredths of a point. For example, a 3.5 player can fall anywhere between a 3.01 and a 3.50. That is the reason many people feel they are playing sandbaggers – they are closer to the bottom of that range while their opponents are closer to the top of the range.
A typical match result for a player, for example, with a 3.01 rating versus a 3.49 player, both of whom are 3.5s, would be 6-0, 6-0 in favor of the higher rated player.