x : int
y : int
width : int
height : int
particleSpeed : int
particleSpeedRange : int
particleXAcceleration : int
particleYAcceleration : int
particleDirection : int
particleDirectionRange : int
maxParticles : int
birthrate : int
particleLifetime : int
particleLifetimeRange : int
x : int
The x coordinate of the emitter.
y : int
The y coordinate of the emitter
width : int
The width of the emitter.
height : int
The height of the emitter.
particleSpeed : int
Base speed of the particles in pixels per second. The speed of each individual particle may vary depending on the value of particleSpeedRange.
particleSpeedRange : int
The range of speed the particles can have. Any individual particle's speed will fall within the range particleSpeed - (particleSpeedRange / 2) to particleSpeed + (particleSpeedRange / 2). For example, if you specify particleSpeed to be 10 and particleSpeedRange to be 5, then a particle's speed may be anywhere between 5 and 15.
particleXAcceleration : int
X acceleration of the particles in pixels per second.
particleYAcceleration : int
Y acceleration of the particles in pixels per second.
particleDirection : int
Base direction of the particles in degrees. The direction of each individual particle may vary depending on the value of particleDirectionRange.
particleDirectionRange : int
The range of direction the particles can have. Any individual particle's direction will fall within the range particleDirection - (particleDirectionRange / 2) to particleDirection + (particleDirectionRange / 2). For example, if you specify particleDirection to be 90 and particleDirectionRange to be 30, then a particle's speed may be anywhere between 60 and 120
maxParticles : int
The maximum number of particles that the emitter can keep track of at any given moment. If the number of particles reaches maxParticles, the emitter will stop creating particles until some particles are deleted. You can control how long before particles will be deleted by change the particleLifetime and particleLifetimeRange properties.
birthrate : int
The number of particles the emitter should create each second.
particleLifetime : int
How long each particle should exist before being deleted and disappearing. The base lifetime in seconds. The lifetime of each individual particle may vary depending on the value particleLifetimeRange.
particleLifetimeRange : int
The range of lifetime the particles can have. Any individual particle's lifetime will fall within the range particleLifetime - (particleLifetimeRange / 2) to particleLifetime + (particleLifetimeRange / 2). For example, if you specify particleLifetime to be 10 and particleLifetimeRange to be 5, then a particle's lifetime may be anywhere between 5 and 15.