Computer Graphics and related works
A program that generates water surface and sphere objects in OpenGL. By using shaders(GLSL) and texture mapping to create real time bumpmap and fresenal effect. The excutable file and shaders are attached at the bottom of this page.
Same scene with actual light ray reflection and refraction using ray-tracer
Other scenes including cornell box and simple photon mapping (bsp tree & nearest reighbor search)