Drills - Basic App Inventor
Exercise 1: When the text button is present, the label output reflects true if the check box is checked or false if it is not.
Exercise 2: When the text button is pressed the label output reflects true if the check box is checked or false, if it inst it changes the background to yellow.
Exercise 3: When the text button is pressed the label output reflects true if the check box is checked or false, if it inst it changes the background to yellow and plays sound C.
Exercise 4: When the text button is pressed the label output reflects true if the check box is checked or false, if it inst it changes the background to yellow and if it is checked then it will play sound C.
Exercise 5: When the text button is pressed the label output reflects true if the check box is checked and and if it is plays sound C, then it changes the background to yellow and if it is unchecked it will set the color to neon blue.
Exercise 6: When the text button is pressed the label output reflects true if the check box is checked, and it it is then it will set the background color to blue and play sound C, If it inst however it will change the background color to red and play Sound G.
Exercise 7: When the text button is pressed the label output reflects true if the check box is checked, if it is checked then it will change the c sound source to "3c. wav" and change the background color to blue. If it inst checked then it will change the g sound to "3c. wav" and changing the background color to red, after it will call the c sound.
Drills - Setters, Getters, and Math
Exercise 1: When the button is clicked it will echo what the user has inputed.
Exercise 2: When the button button is pressed then, it will echo what the user has inputed and says that you typed it.
Exercise 3: When the button button is pressed then, it will echo what the user has inputed and says that you typed it and puts quotation marks after what you said.
Exercise 4: The text box would only be used to input numbers. When the number is inputed and the button is clicked it will add 5 to that number input.
Exercise 5:The text box would only be used to input numbers. When the number is inputed and the button is clicked it will add a random integer form 1-10 to that number input.
Exercise 6: The code above is the same as exercise 5 but there is a second random number variable so then 2 random numbers will be added to the users input number.
Exercise 7: When the button is clicked, the code checks the inputs for textbox's 1 and 2. afterwards, it places them in order and divides.