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Atari 7800 Progamming
Introduction
5200 vs 7800 Display Lists
7800 compared to the NES
7800 compared to the SMS
A78 Header
Collision Detection
Control Register
Files
Graphics Modes
Color Artifacts
Kangaroo Mode
Palette & Sprite bits
160A
160B
320A
320B
320C
320D
original page
Graphics Programming
Display List Interrupts
Display Lists
Sprites
Vertical Motion
Interrupts
LaserDisc add-on
RGB
ROM footer
Sound
Television tech
VBLANK
Zero Page shadows
Atari 7800 Progamming
320A
8 pixels per byte, 8 palettes of 1 color plus background & transparent
Write Mode=0, Read Mode=11
320A
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