Concept Overview
PCs are not nobility nor are they guardsman/regulars. The PCs are more powerful (even at 1st level) than "normal" people. The PCs are prominent people in their hometown of Winterhaven and are therefore called upon to act by the local govt.
Organizations
Each player (Note: Not PC) will be part of an organization. The players active (and semi-active) PCs will be part of that organization. They will derive their back story from the town and somehow work in their organization. Organizations are competitive with each other. Players will know who belongs to which organization. PCs would know unless the player can can convince the DM otherwise for some reason.
What can an ORG do? Anything you can convince the DM it's allowed to do. My initial concept is to use them for an economic/power struggle type setup, but it's really a free form idea at this point. I'm trying not to have any preconceived notions about what's "allowed". There aren't any rules in the book about this so it's pretty much the DM deciding what works and what doesn't.
At the start each ORG has an income stream that may be used in any way the group wants. Want to line your PC's pockets? Sure go ahead. I'm thinking that you'll want that money to build out your ORG to make even more money but there aren't any rules against embezzling from your own ORG to a PC. You may get some flak from your other team mates....but that's your problem. :-)
Crime Family/Organization - Headed up by Scott with his Lieutenants Greg and Matt Hyclak
ORG History: The past few years have been hard on Winterhaven and hard on the family. With Kobolds choking off trade and goods from Fallcrest there it seemed almost inhuman to offer "protection" to "customers" as there was little money to be had. The untimely demise of the previous leader of the "family" allowed Scott [enter his PC here] has take over control of the family business in this new era of new people and some cash flowing into the city.
Cash Flow Situation:
Extortion Ring, income level (very small) - 100gp/month
Total Current Cash: 100 gp
Teamsters - Headed up by Bruce with his Lieutenant Allen
ORG History: For a while it looked like the Teamsters were going to do under as no man would accept payment as a caravan guard. That's how Bruce [enter his PC here] won the teamsters in a card game the previous owner was almost
happy to be rid of it. Until the recent removal of the Kobold threat Bruce thought he was in for a bad time. But the roads are clearer now and few guards have decided to sign on with the company so a bit of trade is now possible.
Cash Flow Situation:
Trade Route with Gardmore Abby - Food and Cloth, income level (very small) - 100gp/month
Total Current Cash: 100 gp
Multi-Denominational Temple - Headed up David Post with Lieutenant Cindy
ORG History: It's never polite to collect on a debt for the burial of a loved one, but lately that's the only incoming coin. The Kobold issues had made it very dangerous to be outside of a persons home or the town.
Now that the Kobolds have been removed some people are thankful and have begun tithing again.
Cash Flow Situation:
Tithes from local parishioners, income level (very small) - 100gp/month
Total Current Cash: 100 gp