STEP-BY-STEP
Start by creating the Characters who will be part of this Conversation - i.e., the player and the editor. Note that the player is automatically added to the Conversation. So, you’ll only need to add the editor.
You should now have two Characters (or people) associated with this Conversation. One is “You” (which is actually the player) and the other is the “Editor”.
Now that you have characters, you can begin building the dialog tree - i.e., the lines of dialog and choices the player will see when they view the Conversation with the Editor.
5. Build a New Conversation
Because the editor asks the player a question (“Are you ready?), let’s make it so that the player can answer “Yes” or “No”. Since your Conversation currently has only only one choice for the player to make, your first step will be to add a new branch or choice.
6. Add a new dialog branch to the Conversation. To do this, click on the black arrow pointing right just under the white box.
7. Next, click on the down arrow above the green box that says “Bye-Bye”.
8. Now you should have two Choices (i.e., two blue boxes). Change these, so that one reads “Yes” and the other reads “No”. To do this click on the boxes and make changes in the Right Sidebar.
9. Continue and create the options dialog tree shown below.
Note that the light blue boxes are the buttons or prompts players will be able to choose from during the Conversation. In this case, the player can choose “Yes” or “No” when asked if they are ready.