ARIS objects (plaques, conversations, etc.) can be triggered by location (and QR code, or sequence - see Triggers). When an object has a location trigger, the player can access the object by
You can determine which way the player “goes” to the location to access your object.
The locations tab isn’t how you first make locations. First, add a trigger for an object to a scene and make sure your select location in the trigger’s options. This is also where you can set some basic features of the location.
See the Scenes page for more details.
The locations tab allows you to see all your trigger locations at once, and gives you a fine degree of control of how your locations work.
An example of many locations in the Locations tab (bigger).
Except the numerical entry and display of latitude, longitude, and distance, these options can be set in the right sidebar of both the Locations and Scenes tabs when a trigger is selected in the main window or left sidebar.