How to make a new pose
This page describes how you can
make a pose from scratch
export it from SL
upload it as bvh-file into SL again, so that you can sell it as is or in a poseball
Select "Rezz Ball" from your Animare HUD
A Poseball appears, which will go semi-transparent as soon as you sit on it.
Align the poseball via your edit menu in your viewer into the designated position
Alter the rotations of each joint, as already in "How to adjust a pose" described.
As in this specific part the most misunderstandings arise, please make sure you read and understand this part:
Please consider: if you plan to use this pose later as upload, the white joints will not be controlled by your created pose later, but by the animation that is playing inworld already.
An example:
if the "Head" Joint is blue, the head will always look into the same direction
If the "Head" Joint is white, the avatar, that runs this pose later, will still move its head, when for example the mouse moves over the screen.
If you do not wish a specific joint to rotate, but also not to change its position, use "Zero Joint". That will color the joint blue and "occupy" or "lock" it in place later, when the pose is uploaded by you.
In other words:
if not ALL JOINTS are blue, the result that you see inworld may differ from what you see in the creation process. this can be useful for some purposes - and not useful for other purposes.
When the pose is as you like it, click"Export". You will get into your chat history one line. Copy this line (mark it with the mouse, then CTRL-C or right-click: copy, depending on your OS and viewer)
open the "empty.bvh" file that is attached at the bottom of this website
go UNDER these lines:
MOTION
Frames: 2
Frame Time: 1
0.000000 0.000000 0.000000 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
Do NOT change ANYTHING. Just move below these lines!!!
Paste the line that you copied two steps ago into the clipboard.
As result, you should see now a line with all zeroes, that has been already there, and a second line, that you copied and pasted, which can be a bit longer or shorter than the above line.
This second line shows the values that you have set with the Animare HUD. You can, if you find the steps too big, alter the values in this line, but it is strongly recommended, that you save this file first, and then work with copies of it.
Save the document under a different filename, but keep the last three letters, the ".bvh" as it is.
In your SL viewer, chose "File - Upload - Animation", then the location where your newly created file is.
Set "Priority" to a value between 1 and 4. An Avatar in SL plays animations in the order of their priority. If two animations have the same priority, the newer one will override the older one that is currently running in the joints that are controlled by that animation (see above, blue and white dots in the Animare HUD)
Often you will want a level between 3 and 4.
Check "Loop" to make sure the animation keeps running, otherwise it will end after 2 seconds (frame time multiplied with frames in the bvh file).
With the preview button you can check whether you like the animation. If all is good, click "upload". Your account will have 10L$ deducted for the upload by Second Life.
Now you can see the file in your inventory and start it t anytime you want, or give it to friends or sell it...
Since often, animations are used in menues or poseballs, a free sample poseball is delivered with the HUD. To pack your animation into the poseball, rezz the "Animare distribution poseball" to ground.
Edit the poseball and rename it.
Switch to content and remove the sample pose that is included, since that pose is NOT what you want to distribute. The permissions of this poseball will change to "full permission" as soon as this animation has been removed.
Drag and drop your animation from the inventory into the inventory of the poseball.
Ready!
Below is the empty.bvh for download. Once you downloaded the file, you can open it with any simple texteditor, for example "notepad". Make sure, you are not changing the content, but only adding your "exported" line to the bottom of the file.