Invited Speaker

Jeremy Gow

Dr Jeremy Gow is a lecturer in games programming at Queen Mary University of London. He is part of the Intelligent Games and Game Intelligence group which spans multiple UK based universities. His research focuses on computational creativity and the application of AI to game design, where he has published widely. His work has included the automatic invention of fictional ideas, and creative generation of fiction. It has also covered the creation of a novel video game by the blending of two other video games.

Title:

Video Games: (Still) The Future of Computational Creativity

Abstract:

In 2014, Liapis et al. championed video games as the ideal domain of study for computational creativity and its killer application. Five years on, the field —with a few notable exceptions — has not embraced games as enthusiastically as one might have expected. In this talk, I’ll take a look at some possible reasons for this, how far computational games creativity has come, and what can we learn from other domains. Is this a missed opportunity? Or are video games still, after all, the future of computational creativity?