1. Start the goal: N from entrance, listen genie, say yes
2. wish for peace, run 4n, be at minimite
3. alias wfa wish for adventure
4. alias wff wish for forgiveness
5. alias wfp wish for peace
WFA: used to enter the part 1 maze from minimite room
WFP: used to enter the area from N of entrance
WFF: used to leave the maze (any sand key in inv will be removed), and land up in a maze in Siren's Oasis.
To leave sirens oasis, find the room with (G) and trishaw portal, and enter trishaw (IMPORTANT)
At any point, if you die, you may rejoin the group.
If you have a Tayarald pass, wear it, and bow at beautiful genie located N of entrance.
If you do not have a pass, and the group is still clearing Part1, meet back at Minimite.
Group up at Minimite (from entrance, N, wfp, run 4n)
Objective:
This part is like breaching a clan maze.
Keys (called Golden Sand) are loaded on blizzard sand mobs.
Upon entry into each room, Aura Generals (like clan defenders) will appear.
T9s will have the probability of spawning Red Aura Generals (very strong, take very long to kill)
Lower tiers will have probability of spawning weaker defenders (blue aura and yellow aura generals).
T0s will not spawn any defender auras.
Following is the Sequence
1. Gather at Minimite, wait for leader count down
2. WFA, all aim 1.bliz, give golden sand key to key holder, only key holder move into next loop to open door
3. Once leader say wff, all WFF out, gather back at Minimite
4. Wait for leader to give next loop direction, and wait for countdown
5. WFA, stack/retreat into the given direction, aim 1.bliz, give golden sand key to key holder, key holder move to nxt loop via 4.dune
6. Once leader say wff, all WFF out, gather back at Minimite
7. repeat step 4-6 until final loop
8. Final loop: Kill all aura defenders first, leave one bliz sand alive until all group members are back, wait for outsiders to rejoin
9. Leader checks he has all keys, moves with group to enter 1.dune
10. Bow to receive Yellow Tayarald
1. remove aura and cast sanc spell (you'll be forced to remove your aura later on)
2. wait for leader count down
3. when told to, type: find the lamp
4. You'll be placed in a room to fight a Lamp Guardian 1 v 1. Difficulty of the lamp guardian depends on your tier. Higher tiers get tougher lamp guardians to fight. If you're too weak to kill your lamp guardian, no worries, it'll be much easier once other people have killed the boss here.
5. Once Lamp Guardian is dead, you'll be forced to wear a Protection Aura, and fight the Fat genie with the rest of the group
6. Protection Aura rots in afew seconds, and you'll be booted back in the Cave room
7. Heal a little, and quickly type "find the lamp" again to kill another lamp guardian to return to Fat Genie asap.
8. Fat Genie will heal up if no one is fighting him.
9. Once Fat Genie is dead, he'll drop FAT item. All lamp guardians will become weaker and much easier to kill for weaker players.
10. Once all are in the dead fat genie room, give FAT item to leader, and proceed from there
11. Bow to receive Blue Tayarald.
1. AUTOASS OFF
2. do not hit dark general, aim something else
3. Upon entering, kill the yellow/blue/red aura defenders
4. Dark General will spawn waves at 80/60/40/20% hp levels
5. Upon each wave spawn, repeatedly aim/spell damage ranger until ranger is dead, followed by paladin, followed by unicorn, followed by skeleton. DO NOT hit dark general during waves
Double wave = wipe
6. DO NOT flee out of room, if you do flee out of room, DO NOT return to room else you'll spawn more defender auras.
7. Once dark general is dead, leader will call outsiders to return
8. Group will enter portal
9. Bow to receive Red Tayarald
1. Wear carpet (if this is not your first run), Carpet is like inferno lodestone
2. Wear Tayarald
3. Wish for glory