Program Detail
Creativity (Monday 10:20am-12:00pm)
Session Chair: Santiago Ontañón
Predicting Proppian Narrative Functions from Stories in Natural Language
Josep Valls-Vargas, Jichen Zhu and Santiago Ontañón
PlotShot: Generating Discourse-constrained Stories around Photos
Rogelio E. Cardona-Rivera and Boyang Li
Fast and Diverse Narrative Planning through Novelty Pruning
Rachelyn Farrell, Stephen G. Ware
Game Level Generation from Gameplay Videos
Matthew Guzdial, Mark Riedl
Co-creative Drawing Agent with Object Recognition
Nicholas Davis, Chih-Pin Hsiao, Kunwar Yashraj Singh and Brian Magerko
Search (Monday 3:20pm - 4:20pm)
Session Chair: Albert Li
Combining Gameplay Data With Monte Carlo Tree Search To Emulate Human Play
Sam Devlin, Anastasija Anspoka, Nick Sephton, Peter Cowling and Jeff Rollason
Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data
Alberto Uriarte and Santiago Ontañón
Data-Driven Sokoban Puzzle Generation with Monte Carlo Tree Search
Bilal Kartal, Nick Sohre and Stephen Guy
User experience (Monday 4:20pm - 5:20pm)
Session Chair: Stephen Ware
Rapid Prediction of Player Retention in Free-to-Play Mobile Games
Anders Drachen, Eric Thurston Lundquist, Yungjen Kung, Pranav Simha Rao, Diego Klabjan, Rafet Sifa and Julian Runge.
A Computational Model based on Symmetry for Generating Visually Pleasing Maps of Platform Games
Julian R. H. Mariño and Levi H. S. Lelis
An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels
Sam Snodgrass and Santiago Ontañón
Poster Spotlights 1 (Monday 5:20pm - 5:30pm)
Session Chair: Brian Magerko
Recognizing Actions in Motion Trajectories Using Deep Neural Networks
Kunwar Yashraj Singh, Nicholas Davis, Chih-Pin Hsiao, Mikhail Jacob, Krunal Patel, Brian Magerko
A Framework for Playable Social Dialogue
Mike Treanor, Josh McCoy, Anne Sullivan
Strategy (Tuesday 10:20am - 11:20am)
Session Chair: Brent Harrison
Staying Hidden: An Analysis of Hiding Strategies in a 2D Level with Occlusions
Navjot Singh and Clark Verbrugge
Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games
Anderson R. Tavares, Amanda Santos, Hector Azpurua and Luiz Chaimowicz
Implementation of an Automated Fire Support Planner
Byron Harder, Imre Balogh and Chris Darken
Poster Spotlights 2 (Tuesday 11:20am - 12:00pm)
Session Chair: Nicholas Davis
Object-Model Transfer in the General Video Game Domain
Alexander Braylan, Risto Miikkulainen
A Cognitive-Based Model of Flashbacks for Computational Narratives
Hui-Yin Wu, R. Michael Young, Marc Christie
A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature Weighting
M. Akif Gunes, Gokhan Solak, Omer Erden, Ugur Akin, Sanem Sariel
Learning from Stories: Using Crowdsourced Narratives to Train Virtual Agents
Brent Harrison, Mark O. Riedl
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition
Wookhee Min, Alok Baikadi, Bradford Mott, Jonathan Rowe, Barry Liu, Eun Young Ha, James Lester
Matching Games and Algorithms for General Video Game Playing
Philip Bontrager, Ahmed Khalifa, Andre Mendes, Julian Togelius
Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search
Von-Wun Soo, Chi-Mou Lee, Tai-Hsun Chen
Building Helpful Virtual Agents Using Plan Recognition and Planning
Christopher Geib, Janith Weerasinghe, Sergey Matskevich, Pevan Kantharaju, Bart Craenen, Ronald P. A. Petrick
Poster Spotlight 3 (Tuesday 3:20pm - 4:00pm)
Session Chair: Matthew Guzdial
An Expressive Dilemma Generation Model for Players and Artificial Agents
Sarah Harmon
Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town
James Ryan, Michael Mateas, Noah Wardrip-Fruin
Per-Map Algorithm Selection in Real-Time Heuristic Search
Vadim Bulitko
Contained: Using Multiplayer Online Games to Quantify Success for Collaborative Behavior
Damian Debkowski, Andrew Marrero, Nicole Yson, Li Yin, Yichen Yue, Seth Frey, Mubbasir Kapadia
An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes
Funda Durupinar, Kuan Wang, Ani Nenkova, Norman Badler
Best-Fit Action-Cost Domain Model Acquisition and its Application to Authorship in Interactive Narrative
Thomas Hayton, Peter Gregory, Alan Lindsay, Julie Porteous
Procedural Generation of Levels for Angry Birds Style Physics Games
Matthew Stephenson, Jochen Renz
Analyzing Stealth Games with Distractions
Alexander Borodovski, Clark Verbrugge
Machine Learning (Wednesday 10:20am - 11:20am)
Session Chair: Julian Togelius
Demonstration-Based Training of Non-Player Character Tactical Behaviors
John Drake, Maxim Likhachev and Alla Safonova
Mystical Tutor: A Magic: The Gathering Design assistant via Denoising Sequence-to-Sequence Learning
Adam Summerville and Michael Mateas
Portfolio Online Evolution for Real-Time Strategy Games
Che Wang, Pan Chen, Yuanda Li, Christoffer Holmgård and Julian Togelius