Program Detail

Creativity (Monday 10:20am-12:00pm)

Session Chair: Santiago Ontañón

Predicting Proppian Narrative Functions from Stories in Natural Language

Josep Valls-Vargas, Jichen Zhu and Santiago Ontañón

PlotShot: Generating Discourse-constrained Stories around Photos

Rogelio E. Cardona-Rivera and Boyang Li

Fast and Diverse Narrative Planning through Novelty Pruning

Rachelyn Farrell, Stephen G. Ware

Game Level Generation from Gameplay Videos

Matthew Guzdial, Mark Riedl

Co-creative Drawing Agent with Object Recognition

Nicholas Davis, Chih-Pin Hsiao, Kunwar Yashraj Singh and Brian Magerko

Search (Monday 3:20pm - 4:20pm)

Session Chair: Albert Li

Combining Gameplay Data With Monte Carlo Tree Search To Emulate Human Play

Sam Devlin, Anastasija Anspoka, Nick Sephton, Peter Cowling and Jeff Rollason

Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data

Alberto Uriarte and Santiago Ontañón

Data-Driven Sokoban Puzzle Generation with Monte Carlo Tree Search

Bilal Kartal, Nick Sohre and Stephen Guy

User experience (Monday 4:20pm - 5:20pm)

Session Chair: Stephen Ware

Rapid Prediction of Player Retention in Free-to-Play Mobile Games

Anders Drachen, Eric Thurston Lundquist, Yungjen Kung, Pranav Simha Rao, Diego Klabjan, Rafet Sifa and Julian Runge.

A Computational Model based on Symmetry for Generating Visually Pleasing Maps of Platform Games

Julian R. H. Mariño and Levi H. S. Lelis

An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels

Sam Snodgrass and Santiago Ontañón

Poster Spotlights 1 (Monday 5:20pm - 5:30pm)

Session Chair: Brian Magerko

Recognizing Actions in Motion Trajectories Using Deep Neural Networks

Kunwar Yashraj Singh, Nicholas Davis, Chih-Pin Hsiao, Mikhail Jacob, Krunal Patel, Brian Magerko

A Framework for Playable Social Dialogue

Mike Treanor, Josh McCoy, Anne Sullivan

Strategy (Tuesday 10:20am - 11:20am)

Session Chair: Brent Harrison

Staying Hidden: An Analysis of Hiding Strategies in a 2D Level with Occlusions

Navjot Singh and Clark Verbrugge

Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games

Anderson R. Tavares, Amanda Santos, Hector Azpurua and Luiz Chaimowicz

Implementation of an Automated Fire Support Planner

Byron Harder, Imre Balogh and Chris Darken

Poster Spotlights 2 (Tuesday 11:20am - 12:00pm)

Session Chair: Nicholas Davis

Object-Model Transfer in the General Video Game Domain

Alexander Braylan, Risto Miikkulainen

A Cognitive-Based Model of Flashbacks for Computational Narratives

Hui-Yin Wu, R. Michael Young, Marc Christie

A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature Weighting

M. Akif Gunes, Gokhan Solak, Omer Erden, Ugur Akin, Sanem Sariel

Learning from Stories: Using Crowdsourced Narratives to Train Virtual Agents

Brent Harrison, Mark O. Riedl

A Generalized Multidimensional Evaluation Framework for Player Goal Recognition

Wookhee Min, Alok Baikadi, Bradford Mott, Jonathan Rowe, Barry Liu, Eun Young Ha, James Lester

Matching Games and Algorithms for General Video Game Playing

Philip Bontrager, Ahmed Khalifa, Andre Mendes, Julian Togelius

Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search

Von-Wun Soo, Chi-Mou Lee, Tai-Hsun Chen

Building Helpful Virtual Agents Using Plan Recognition and Planning

Christopher Geib, Janith Weerasinghe, Sergey Matskevich, Pevan Kantharaju, Bart Craenen, Ronald P. A. Petrick

Poster Spotlight 3 (Tuesday 3:20pm - 4:00pm)

Session Chair: Matthew Guzdial

An Expressive Dilemma Generation Model for Players and Artificial Agents

Sarah Harmon

Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town

James Ryan, Michael Mateas, Noah Wardrip-Fruin

Per-Map Algorithm Selection in Real-Time Heuristic Search

Vadim Bulitko

Contained: Using Multiplayer Online Games to Quantify Success for Collaborative Behavior

Damian Debkowski, Andrew Marrero, Nicole Yson, Li Yin, Yichen Yue, Seth Frey, Mubbasir Kapadia

An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes

Funda Durupinar, Kuan Wang, Ani Nenkova, Norman Badler

Best-Fit Action-Cost Domain Model Acquisition and its Application to Authorship in Interactive Narrative

Thomas Hayton, Peter Gregory, Alan Lindsay, Julie Porteous

Procedural Generation of Levels for Angry Birds Style Physics Games

Matthew Stephenson, Jochen Renz

Analyzing Stealth Games with Distractions

Alexander Borodovski, Clark Verbrugge

Machine Learning (Wednesday 10:20am - 11:20am)

Session Chair: Julian Togelius

Demonstration-Based Training of Non-Player Character Tactical Behaviors

John Drake, Maxim Likhachev and Alla Safonova

Mystical Tutor: A Magic: The Gathering Design assistant via Denoising Sequence-to-Sequence Learning

Adam Summerville and Michael Mateas

Portfolio Online Evolution for Real-Time Strategy Games

Che Wang, Pan Chen, Yuanda Li, Christoffer Holmgård and Julian Togelius