ROUND THREE PAIRING
Nate S vs David Garvin, Tiger of Romagny, Allied
Monty vs Bill Thomson, Tiger of Romagny, Axis
Scott vs Pete, Incomplete
Mike vs Howard, Nutcracker, Axis
AFTER ACTION REPORT
Game 1 - Tiger of Romagny is here.
ROUND TWO PAIRING
Sagcats vs Pete P, 'Jädhe's Tigers', Axis
Nate S vs Bill T, 'Jädhe's Tigers', Axis
Scott B vs David VG, 'Jädhe's Tigers', Axis
Monty vs Jamie S, 'Jädhe's Tigers', Axis
Jack C vs Bill T2, 'Jädhe's Tigers', Allies
Howard R vs High Eagle, Nutcracker, Axis
Mike IT vs Pete 2, 'Jädhe's Tigers', Axis
Round One Results (Winner)
Monty v Sagcats, "Eviction Notice", Allies
Howard v Bill T, "Aachen Redoubt", Allies
David VG v Jack C, A Winter Melee, Axis
Pete P v Nate S, "Aachen Redoubt", Allies
Superbee v Jamie S, Eviction Notice, Axis
Scott B v Mike IT, "A Winter Melee", Axis
Chuck L v Keith H, Aachen Redoubt, Axis
Swiss Round Robin Tournament
Players of all experience levels are welcome.
The tournament is four rounds of one game per round, players will switch side (axis/allies) in the subsequent round.
The emphasis is on meeting players and accommodating players of all levels. Play the scenario appropriate for the least experienced player. Each round has an infantry-only SQUAD LEADER scenario.
The goal is to play each side of a scenario, however more experiences players must accommodate less experienced ones in scenario selection.
Players receive 1 point for win, 0.5 point for a draw and 0.0 points for loss.
This is also a Ladder game.
Pace
The tournament is paced for PBEM of a seven turn scenario. Players have fourteen weeks to complete the match or one player turn a week for a seven turn scenario. Scenarios of greater length have the same fourteen weeks and pace must be managed by players. Matches that fall behind should meet face-to-face on VSQL to ensure timely completion.
Rules and Conventions
Generally, all rules are in play unless mutually agreed upon in advance. The Tactical Training Series explicitly state rules in effect. The twelve original scenarios use the rules through those introduced.
The Squad Leader Academy Conventions are in effect, they answer rule questions from prior SQLA tournaments and provide guidance to the Administrators in rule disputes. Players are advised to read them beforehand.
Significant conventions
31B requires passengers to 'bail-out' when an AFV fires or is hit to prevent the 'panzergrenadier' hack. They may not move to an adjacent hex nor fire that player turn.
36B crews may not attempt AFV immobilization.
48B an ATG crew is only effected by a hit on the gun. This is a departure from the example but agrees with the rule.
57A Units may not advance 'up-and-over'. This prevents a unit entering close combat from outside the defender's LOS during the dfph.
The Supplemental Rules of Combat compile rules by firing unit type and target types. Use this to find the related rules in one paragraph and to resolve uncommon situations
Rule disagreements should be resolved in the following steps:
Players should discuss between themselves.
Roll the dice by mutual agreement.
Ask the Administrator, he resolves the dispute to continue play. Please post questions to BGG - Squad Leader forums for quickest response.
Medium
The official medium is VASSAL's SQUAD LEADER module. Players may use another medium upon mutual agreement.
VASSAL version 3.2.17
VSQL version 4.2.2
Boards version 5 SK
ACTS is the official dice roller, it verifies rolls and it facilitates play-by-email. You can create an account and log in here.
You should use the Squad Leader Series Module in ACTS, a template for our games.
Quick and easy ACTS
Place fire and target counters on VSQL board and type Firepower, modifiers and terrain.
Copy and paste this into ACTS Dice Roll comments and roll dice.
Copy and paste dice roll results into VSQL and resolve shots.
Players not desiring the additional record keeping may use VASSAL's internal dice roller, subject to agreement of both players.