It is a traditional game from Indonesia which played by two groups of people to seize and defend each other’s base. Each base is about 10 meters away from each other
To ascertain who is the prisoner and the cacther when there is a touch between the enemy and our party, determined by who first comes out of the fort. He will be a prisoner.
We can free more than one prisoner if the prisoner holds another prisoner we touch.
The prisoner will be free from the enemy as long as he has not touched the fort for the first time since his release.
Players who come out of the field boundary will automatically become enemy prisoners.
The chosen fort must be something with a minimum height of 2m and easy to reach (if no guard).
Should not strike, kick, or wound the enemy deliberately.
The fort is a safe area. A player who touches his own fort is won’t be a prisoner.
The field boundary is adjusted to the number of players per team. More people, wider field required.
The game begin with all of teams member touch their fort.
The main strategy of bentengan is:
divide group members into "attackers", "spies", "bullies", and "defenders".
The attacker is in charge of finding a gap in order to touch the opponent's fort. spies in charge of looking for opponents who have not touched the fort for a long time. Bullies are in charge of attract opponents to get out of the safe area. Defenders must guard their fort from the opponent who wants to touch theirs.
When we are touched by the enemy, we will become prisoner.
Prisoners may be released by being touched by a team friend who is not a prisoner.
We will get a point if we can touch the opponent's fort without being touched by an opponent. We can also get points by cacthing all enemies.
This game ends when one team reaches a predetermined point (generally 5 or 10). Basically this game has no limit. In fact we can end this game if we are tired. However, to be more challenging, maximum point limit is needed.