Fahrur Aslami, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2026). Comparative Study of Energy and Accuracy in Spatio-Temporal Models for Engagement Classification. International Journal of Advances in Intelligent Informatics.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2026). Analysis of Kawaii Fashion Styles through Color Features. Journal of Japan Society of Kansei Engineering, 24(1), pp. 6–11, https://doi.org/10.5057/kansei.24.1_6.
Yamamoto Shoei, Nagahara Shuhei, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Shigemasu Hiroaki (2025). Effects of Avatar Identity (AI or Human) and Conversation on Personal Space in Virtual Reality. International Journal of Asia Digital Art and Design Association, 29(S1), pp. 29–37, https://doi.org/10.20668/adada.29.s1_29.
Suksai Aarif, Ohta Takashi, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2025). Toward Improving Audibility of multiple simultaneous voices in Virtual Poster Presentation. International Journal of Asia Digital Art and Design Association, 29(S1), pp. 111–119, https://doi.org/10.20668/adada.29.s1_111.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Takashi Ijiri, Yasushi Yamaguchi (2025). Magnification effects on perspective angle and optical slant angle across locations. i-Perception, 16(4), pp. 1–26, https://doi.org/10.1177/20416695251351412.
Nishino Hiroki, Okumura Hidetaka, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2025). An Investigation into Hybrid Moving Images. International Journal of Asia Digital Art and Design Association, 29(S1), pp. 57–66, https://doi.org/10.20668/adada.29.s1_57.
Fahrur ASLAMI, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2025). Investigating the Effectiveness of Filter in rPPG Methods Across Various Skin Tones. International Journal of Affective Engineering, 24(4), pp. 1–13, https://doi.org/10.5057/ijae.IJAE-D-24-00035.
Kejkaew Thanasuan, Khunanon Ngaobenjakul, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2025). Investigating the Impact of Cultural Differences, Gender, Avatar Appearance, and Avatar Animation on Personal Space Preferences in Virtual Reality (VR). International Journal of Asia Digital Art and Design Association, 29(S1), pp. 86–96, https://doi.org/10.20668/adada.29.s1_86.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Takashi Ijiri, Yasushi Yamaguchi (2023). Magnification Illusion – Change of Interpretation when Viewing Through a Telescope. Journal for Geometry and Graphics, 27(1), pp. 81–101.
Tipporn Laohakangvalvit, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Yuri Nakagawa, Feng Chen 0024, Toshiaki Tazawa, Saaya Sakai, Midori Sugaya (2023). Study on the Psychological States of Olfactory Stimuli Using Electroencephalography and Heart Rate Variability. Sensors, 23(8), p. 4026, https://doi.org/10.3390/s23084026.
Michiko OHKURA, Midori SUGAYA, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Tipporn LAOHAKANGVALVIT, Hiroko CHIBA, Dave BERQUE (2022). Design and Implementation of Kawaii Robotic Gadgets in Virtual Spaces by Japanese and American University Students in a Remote Collaboration Project. International Journal of Affective Engineering, 21(2), pp. 143–150, https://doi.org/10.5057/ijae.ijae-d-21-00015.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Muhammad Nur Adilin Mohd Anuardi, Jiawei Yu, Midori Sugaya (2021). The Implementation and Evaluation of Individual Preference in Robot Facial Expression Based on Emotion Estimation Using Biological Signals. Sensors, 21(18), p. 6322, https://doi.org/10.3390/s21186322.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Yasushi Yamaguchi (2021). Binoculars' Illusion - Linear Perspective Perception in Binoculars on Ground. Proc. of the 13th Asian Forum on Graphic Science, pp. 34–42, https://kaken.nii.ac.jp/grant/KAKENHI-PROJECT-20H04203/.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Muhammad Nur Adilin Mohd Anuardi, Teppei Ito, Yoshito Tobe, Midori Sugaya (2021). Emotion-sensitive voice-casting care robot in rehabilitation using real-time sensing and analysis of biometric information. Journal of Ambient Intelligence and Smart Environments, 13(6), pp. 413–431, https://doi.org/10.3233/AIS-210614.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Muhammad Nur Adilin Mohd Anuardi, Yushun Kajihara, Midori Sugaya (2021). Empathetic robot evaluation through emotion estimation analysis and facial expression synchronization from biological information. Artificial Life and Robotics, 26(4), pp. 379–389, https://doi.org/10.1007/s10015-021-00696-w.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Yasushi Yamaguchi (2020). Correction to: Hybrid image of three contents. Visual computing for industry, biomedicine, and art, 3(1), p. 8, https://doi.org/10.1186/s42492-020-00046-w.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Keiko Miyatake, Michiko Ohkura (2020). Study on The Color Feature of Harajuku-type Kawaii Fashion Comparison with Street Snap Images Using Colorfulness. TNI Journal : Engineering and Technology, 8(1), pp. 63–72.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, 大倉典子, THANASUAN Kejkaew, 宮武恵子 (2020). Characterization of Lipstick Brands by the Color Feature Analysis - Using RGB Values of Color Images -. 日本感性工学会論文誌(Web), 19(4), pp. 389–393, https://doi.org/10.5057/jjske.TJSKE-D-20-00010.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Kejkaew Thanasuan, Keiko Miyatake, Michiko Ohkura (2020). The Analysis of Kawaii Fashion in Thailand and Japan Using Colorfulness Metrics. ADVANCES IN AFFECTIVE AND PLEASURABLE DESIGN, 952, pp. 224–231, https://doi.org/10.1007/978-3-030-20441-9_24.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Yasushi Yamaguchi (2017). Synthesis and assessment methods for an edge-alignment-free hybrid image. Journal of Electronic Imaging, 26(04), p. 1, https://doi.org/10.1117/1.jei.26.4.043016.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Teerapong Boonlar, Thaweesak Yingthawornsuk (2016). An Innovative Media for Testing Visual Acuity. Rajamangala University of Technology Krungthep Research Journal, 10(1), pp. 28–33.
Shi Songlin, Fahrur Aslami Sujiwo, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2026). Multimodal Confidence Detection in Cross-Cultural E-Learning Environments. TERA Conference 2026 & WERA Focal Meeting.
Fahrur Aslami Sujiwo, Hatsuko Yoshikubo, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2026). Webcam-Based Observation of Student Engagement Patterns in Face-to-Face Classroom Learning. TERA Conference 2026 & WERA Focal Meeting.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Yasushi Yamaguchi (2026). Investigating the Magnification Illusion in VR - Part II. EPC & APCV 2026 (The Australasian Experimental Psychology Conference (EPC) and Asia Pacific Conference on Vision (APCV)).
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, LUK Lucas Kwong Nam (2026). Investigating the Role of Environmental Immersion in Visuo-Haptic Object Recognition. International Symposium on Affective Science and Engineering, ISASE2026, pp. 1–4, https://doi.org/10.5057/isase.2026-c000033.
YANG Shijie, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2026). Physiological Evidence of the Body Ownership Illusion of The Invisible Body in Virtual Reality– A Preliminary Proof of Concept –. International Symposium on Affective Science and Engineering, ISASE2026, pp. 1–4, https://doi.org/10.5057/isase.2026-c000032.
JIANG Yongqi, MIYATAKE Keiko, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2026). Silhouette Analysis of Kawaii Fashion through Region-Specific Puffiness. International Symposium on Affective Science and Engineering, ISASE2026, pp. 1–4, https://doi.org/10.5057/isase.2026-c000030.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Le-Gao Chen, Ito Yoshitsune, Suksai Aarif, Pradhan Udit, Sujiwo Fahrur Aslami, Buaaiam Witsarut, Laohakangvalvit Tipporn (2025). From Cats to Zombie: A Comparative Analysis of Emotional and Physiological Responses in VR vs. Desktop Horror Gaming Environments. Proceedings of the International Conference on Asia Digital Art and Design, 2025, pp. CT1301–CT1307, https://doi.org/10.20668/adadapic.2025.0_ct1301.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2025). Understanding Human Experience through AI - Perception and Emotion as Data. The Power of Data and AI: From Raw Information to Real-World Innovation.
Hatsuko Yoshikubo, Ahmet Cetinkaya, Gabriele Trovato, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Eiji Kamioka (2025). Evaluating Lexical Development and Global Competence in International Engineering Students: A Pre-AI Comparative Analysis (JSEE 2025 Annual Conference International Session Award). JSEE Annual Conference International Session Proceedings, 2025, pp. 22–25, https://doi.org/10.20549/jseeen.2025.0_22.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Yasushi Yamaguchi (2025). Investigation the Magnification Illusion in VR. EPC & APCV 2025 (The Australasian Experimental Psychology Conference (EPC) and Asia Pacific Conference on Vision (APCV)).
ASLAMI Fahrur, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2025). Investigation of Physiological Signals as Indicators of Engagement Across Different Teaching Strategies. International Symposium on Affective Science and Engineering, ISASE2025, pp. 1–4, https://doi.org/10.5057/isase.2025-c000029.
SUKSAI Aarif, OHTA Takashi, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2025). Investigation on Audio Models for Enhanced Comfort and Audio Clarity in Virtual Reality. International Symposium on Affective Science and Engineering, ISASE2025, pp. 1–4, https://doi.org/10.5057/isase.2025-c000031.
Jenish Savaliya, Narumon Jadram, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya (2025). Towards a Comprehensive Approach to Complex Emotion Detection: Utilizing Facial and Speech Inputs in a 2D Matrix. HCI (37), pp. 130–144, https://doi.org/10.1007/978-3-031-92977-9_9.
Fahrur\, Aslami, Peeraya\, Sripian (2024). Remote Monitoring IoT-Based Lab Inventory System. Proceedings of Asia Pacific Conference on Robot IoT System Development and Platform, 2024, pp. 73–74, https://ipsj.ixsq.nii.ac.jp/records/241881.
Takashi Ohta, Aarif Suksai, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2024). Mappable Voice Model for Metaverse Environment. International Conference for ADADA + CUMULUS 2024.
Khunanon Ngaobenjakul, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Kejkaew Thanasuan (2024). Investigation of the Impact of Avatar Behavior on Personal Space Preferences in Virtual Reality (VR). Proceedings of International Conference for ADADA + CUMULUS 2024.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Yasushi Yamaguchi (2024). Magnification Illusion in Virtual Reality Environment. Lecture Notes on Data Engineering and Communications Technologies, pp. 268–279, https://doi.org/10.1007/978-3-031-71008-7_25.
Fahrur Aslami, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2024). Comparative Analysis of rPPG Algorithms Across Diverse Countries of Origin. 2024 International Seminar on Application for Technology of Information and Communication (iSemantic), pp. 290–293, https://doi.org/10.1109/isemantic63362.2024.10762319.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Takashi Ohta (2024). Investigating Factors Influencing Personal Space Perception in the Metaverse. Proceedings of The 8th IIEEJ International Conference on Image Electronics and Visual Computing.
Aarif Suksai, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2024). Study of Heart Rate Variability Responses in Different Virtual Reality Environments. The 18th South East Asian Technical University Consortium (SEATUC) Symposium 2024.
Ziaratnia, Sayyedjavad, Laohakangvalvi, Tipporn, Sugaya\, Midori, Sripian\, Peeraya (2024). Multimodal Deep Learning for Remote Stress Estimation Using CCT-LSTM. Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision (WACV), pp. 8336–8344, https://doi.org/10.1109/WACV57701.2024.00815.
ITO Yoshitsune, MIYATAKE Keiko, LAOHAKANGVALVIT Tipporn, OHKURA Michiko, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2024). Analysis of Puffiness in Kawaii Fashion. International Symposium on Affective Science and Engineering (Web), ISASE2024.
ASLAMI Fahrur, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2024). Comparative Study of rPPG-Based Methods Performance at the Various Skin Tones. International Symposium on Affective Science and Engineering, ISASE2024, pp. 1–4, https://doi.org/10.5057/isase.2024-c000026.
Dave Berque, Hiroko Chiba, Michiko Ohkura, Midori Sugaya, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Tipporn Laohakangvalvit, Natsuko Noda, Olivia Cornejo, Hoang Dao, Kotomi Eguchi, Narumon Jadram, Rintaku Kei, Takato Kobayashi, Steeve Nsangou, Nathan Sahchez, Ryouichi Uchiyama, Saki Yoshida (2024). Persona-Based and Scenario-Based Design of Virtual and Physical Companion Robots with Varied Kawaii (Cute) Attributes. HCI (2), pp. 58–74, https://doi.org/10.1007/978-3-031-60412-6_5.
HAOCHEN He, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2024). Reducing Anxiety through Cognitive Behavioral Therapy in Virtual Reality. International Symposium on Affective Science and Engineering, ISASE2024, pp. 1–4, https://doi.org/10.5057/isase.2024-c000023.
Raja Kiruthika, Le Yiping, Tipporn Laohakangvalvit, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya (2023). Recommendation of Sustainable Route Optimization for Travel and Tourism. HCI in Mobility, Transport, and Automotive Systems, pp. 385–396, https://doi.org/10.1007/978-3-031-35678-0_26.
Shahrol Mohamaddan, Ting Sing Hong, Annisa Jamali, Siti Raudzah Ghazali, Saidatul Ardeenawatie Awang, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Akihiko Hanafusa (2023). Preliminary study on modelling and simulation of virtual reality assistive tool for autism children using gaming software. AIP Conference Proceedings, 2562, https://doi.org/10.1063/5.0113928.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Keiko Miyatake, Tipporn Laohakangvalvit, Michiko Ohkura (2023). Analysis of Pink Color in Kawaii Fashion. HCI (25), pp. 580–591, https://doi.org/10.1007/978-3-031-34732-0_45.
Sayyedjavad Ziaratnia, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Tipporn Laohakangvalvit, Midori Sugaya (2023). Comparison of Physiological Responses to Stroop Word Color Test and IAPS Stimulation. HCI (19), pp. 211–222, https://doi.org/10.1007/978-3-031-35748-0_15.
Tipporn Laohakangvalvit, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya, Michiko Ohkura, Dave Berque, Hiroko Chiba (2023). Cross-Cultural Affective Evaluation of Kawaii Robots in Virtual Spaces. HCI (25), pp. 524–535, https://doi.org/10.1007/978-3-031-34732-0_40.
Haochen He, Feng Chen 0024, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Tipporn Laohakangvalvit, Midori Sugaya (2023). Preliminary Experiment for Measuring the Anxiety Level Using Heart Rate Variability. HCI (17), pp. 464–477, https://doi.org/10.1007/978-3-031-35634-6_33.
Hidetaka Okumura, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Hiroki Nishino (2023). Preliminary Experiments in Hybrid Moving Images. HCI (43), pp. 400–406, https://doi.org/10.1007/978-3-031-35989-7_51.
Raja Kiruthika, Tipporn Laohakangvalvi, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya (2022). Maze Solving Algorithm for Autonomous Navigation Robot. 2021, pp. 16–20, http://id.nii.ac.jp/1001/00216071/.
Haochen He, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Tipporn Laohakangvalvi, Midori Sugaya (2022). Simple Floor Sweeping Robot. Proceedings of Asia Pacific Conference on Robot IoT System Development and Platform, 2021, pp. 102–103, http://id.nii.ac.jp/1001/00216091/.
Tipporn Laohakangvalvit, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Keiko Miyatake, Michiko Ohkura (2022). A Proposal of Classification Model for Kawaii Fashion Styles in Japan Using Deep Learning. Human-Computer Interaction. Theoretical Approaches and Design Methods: Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, 13302 LNCS, pp. 450–461, https://doi.org/10.1007/978-3-031-05311-5_31.
Michiko Ohkura, Tipporn Laohakangvalvit, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya, Hiroko Chiba, Dave Berque (2022). Affective Evaluation of Virtual Kawaii Robotic Gadgets Using Biological Signals in a Remote Collaboration of American and Japanese Students. HCI (1), 13302 LNCS, pp. 478–488, https://doi.org/10.1007/978-3-031-05311-5_33.
Takahiro Oami, Yuri Nakagawa, Narumon Jadram, Tipporn Laohakangvalvit, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya (2022). Analysis of Influence of Preference on Emotions in Relation to Physiological Indexes. Communications in Computer and Information Science ((CCIS,volume 1581)), 1581 CCIS, pp. 194–201, https://doi.org/10.1007/978-3-031-06388-6_26.
Dave Berque, Hiroko Chiba, Tipporn Laohakangvalvit, Michiko Ohkura, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya, Liam Guinee, Shun Imura, Narumon Jadram, Rafael Martinez, Sheong Fong Ng, Haley Schwipps, Shuma Ohtsuka, Grace Todd (2022). Cross-Cultural Design and Evaluation of Student Companion Robots with Varied Kawaii (Cute) Attributes. Lecture Notes in Computer Science ((LNCS,volume 13302)), 13302 LNCS, pp. 391–409, https://doi.org/10.1007/978-3-031-05311-5_27.
Kiruthika Raja, Tipporn Laohakangvalvit, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya (2022). EEG-Based Robot Alert System for Improving User Concentration. Communications in Computer and Information Science ((CCIS,volume 1581)), 1581 CCIS, pp. 202–209, https://doi.org/10.1007/978-3-031-06388-6_27.
Naoki Sakashita, Narumon Jadram, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Tipporn Laohakangvalvit, Midori Sugaya (2022). Evaluation on Comfortable Arousal in Autonomous Driving Using Physiological Indexes. Lecture Notes in Computer Science ((LNAI,volume 13336)), 13336 LNAI, pp. 305–316, https://doi.org/10.1007/978-3-031-05643-7_20.
Shuma Ohtsuka, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Tipporn Laohakangvalvit, Midori Sugaya (2022). Model Construction of "Kawaii Characters" Using Deep Learning. HCI (1), 13302 LNCS, pp. 502–510, https://doi.org/10.1007/978-3-031-05311-5_35.
Yuri Nakagawa, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya (2022). Objective Evaluation of Students' Mental State According to the Communication Level in Online Classes. 2022 IEEE 2nd International Conference on Educational Technology, ICET 2022, pp. 31–35, https://doi.org/10.1109/ICET55642.2022.9944404.
Feng Chen 0024, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Tipporn Laohakangvalvit, Toshiaki Tazawa, Saaya Sakai, Midori Sugaya (2022). Preliminary Study on the Transition of Bio-emotion using Aroma Stimuli. ACIIW, pp. 1–6, https://doi.org/10.1109/ACIIW57231.2022.10086000.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Keiko Miyatake, Tipporn Laohakangvalvit, Michiko Ohkura (2022). The Color Analysis of "Lolita" Fashion Style in Japan. HCI (1), 13302 LNCS, pp. 623–633, https://doi.org/10.1007/978-3-031-05311-5_44.
Poonyawat Woottisart, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Kejkaew Thanasuan (2022). The Study of Fashion Style Classification: Harajuku-type Kawaii and Street Fashion. SITIS, pp. 402–408, https://doi.org/10.1109/SITIS57111.2022.00067.
Kai Yu, Muhammad Nur Adilin Mohd Anuardi, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya (2021). An Impression Evaluation of Robot Facial Expressions Considering Individual Differences by Using Biological Information. Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 276, pp. 514–521, https://doi.org/10.1007/978-3-030-80094-9_61.
Chizumi Shimamura, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya (2021). Blossoms: Preliminary Experiment on Sharing Empathy Online. Human-Computer Interaction. Theory, Methods and Tools - Thematic Area, 12762 LNCS, pp. 375–383, https://doi.org/10.1007/978-3-030-78462-1_29.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Keiko Miyatake, Tipporn Laohakangvalvit, Michiko Ohkura (2021). Comparison of Color Features of Kawaii Fashion Styles in Japan. Human-Computer Interaction. Theory, Methods and Tools - Thematic Area, 12762 LNCS, pp. 494–504, https://doi.org/10.1007/978-3-030-78462-1_38.
Dave Berque, Hiroko Chiba, Tipporn Laohakangvalvit, Michiko Ohkura, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya, Kevin Bautista, Jordyn Blakey, Feng Chen 0024, Wenkang Huang, Shun Imura, Kento Murayama, Eric Spehlmann, Cade Wright (2021). Cross-Cultural Design and Evaluation of Robot Prototypes Based on Kawaii (Cute) Attributes. Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents - 13th International Conference, 12773 LNCS, pp. 319–334, https://doi.org/10.1007/978-3-030-77080-8_26.
Kiruthika Raja, Tipporn Laohakangvalvit, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya (2021). Effect of Emotion Synchronization in Robot Facial Expressions. HCI International 2021 - Posters - 23rd HCI International Conference, pp. 181–188, https://doi.org/10.1007/978-3-030-78642-7_24.
Yuri Nakagawa, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya (2021). Evaluation of Distance Learning Effects on Concentration and Relaxed States by EEG and HRV. Advances in Human Factors in Training, Education, and Learning Sciences - Proceedings of the AHFE 2021 Virtual Conference on Human Factors in Training, Education, and Learning Sciences, 269, pp. 315–323, https://doi.org/10.1007/978-3-030-80000-0_37.
Shun Imura, Kento Murayama, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Tipporn Laohakangvalvit, Midori Sugaya (2021). Kansei Evaluation of Robots in Virtual Space Considering Their Physical Attributes. Human-Computer Interaction. Interaction Techniques and Novel Applications - Thematic Area, 12763 LNCS, pp. 228–240, https://doi.org/10.1007/978-3-030-78465-2_17.
Tipporn Laohakangvalvit, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya, Michiko Ohkura (2021). Relationship Between Robot Designs and Preferences in Kawaii Attributes. Human-Computer Interaction. Interaction Techniques and Novel Applications - Thematic Area, 12763 LNCS, pp. 251–261, https://doi.org/10.1007/978-3-030-78465-2_19.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Yasushi Yamaguchi (2020). Hybrid image of three contents. Visual Computing for Industry, Biomedicine, and Art, 3(1), p. 4, https://doi.org/10.1186/s42492-019-0036-3.
Zhang Runqing, Feng Chen, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Sugaya Midori (2020). A Preliminary Experiment on the Evaluation of Aroma Effects Using Biological Signals. Lecture Notes in Computer Science, 12196, pp. 94–104, https://doi.org/10.1007/978-3-030-50353-6_7.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Miyatake Keiko, Thanasuan Kejkaew, Ohkura Michiko (2020). Color Analysis of Popular Lipstick Brands. Advances in Intelligent Systems and Computing, 1202, pp. 971–977, https://doi.org/10.1007/978-3-030-51194-4_127.
Kajihara Yushun, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Feng Chen, Sugaya Midori (2020). Emotion Synchronization Method for Robot Facial Expression. Lecture Notes in Computer Science, 12182, pp. 644–653, https://doi.org/10.1007/978-3-030-49062-1_44.
Nakagawa Yuri, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Sugaya Midori (2020). Evaluation of distance learning on concentration and relax by EEG and HRV poster abstract. ACM Proceedings, pp. 762–763, https://doi.org/10.1145/3384419.3430602.
Michiko Ohkura, Hina Arashina, Takafumi Tombe, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2020). Evaluation of Kawaii Feelings Caused by Stuffed Animals to Reduce Stress. ADVANCES IN AFFECTIVE AND PLEASURABLE DESIGN, 952, pp. 213–223, https://doi.org/10.1007/978-3-030-20441-9_23.
Berque Dave, Chiba Hiroko, Ohkura Michiko, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Sugaya Midori (2020). Fostering Cross-Cultural Research by Cross-Cultural Student Teams: A Case Study Related to Kawaii (Cute) Robot Design. Lecture Notes in Computer Science, 12192, pp. 553–563, https://doi.org/10.1007/978-3-030-49788-0_42.
Hayashi Masaki, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Rajagopalan Uma Maheswari, Zhang Runqing, Sugaya Midori (2020). Investigation of Biological Signals Under the Stimulation of Basic Tastes. Lecture Notes in Computer Science, 12196, pp. 40–49, https://doi.org/10.1007/978-3-030-50353-6_3.
Suzuki Shoudai, Anuardi Muhammad Nur Adilin Mohd, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Matsuhira Nobuto, Sugaya Midori (2020). Multi-user Robot Impression with a Virtual Agent and Features Modification According to Real-time Emotion from Physiological Signals. IEEE Conference Proceedings, 2020(RO-MAN), pp. 1006–1012, https://doi.org/10.1109/RO-MAN47096.2020.9223585.
FENG Chen, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, SUGAYA Midori (2020). Social Networking Services Support Application Based on Biological Information. Sensors and Materials, 32(2 (2)), pp. 723–733, https://doi.org/10.18494/SAM.2020.2676.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Ratchadawan Nimnual, Thammarat Hemathugsin, Kanokporn Fongranon (2019). HalluciFear: Educational Game About Drug Addiction. Translational Systems Sciences, pp. 23–33, https://doi.org/10.1007/978-981-13-8039-6_3.
Kurono\, Y., Sripian\, P., Chen\, F., Sugaya\, M. (2019). A Preliminary Experiment on the Estimation of Emotion Using Facial Expression and Biological Signals. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11567 LNCS, pp. 133–142, https://doi.org/10.1007/978-3-030-22643-5_10.
Sripian\, P. (2019). Computational visual illusion and its application. Advances in Intelligent Systems and Computing, 809, pp. 106–113, https://doi.org/10.1007/978-3-319-95588-9_8.
Feng Chen 0024, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Midori Sugaya (2019). Feedback of Physiological-Based Emotion before Publishing Emotional Expression on Social Media. 2019 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2019, pp. 1–4, https://doi.org/10.1109/ACIIW.2019.8925097.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Yuya Kurono, Reiji Yoshida, Midori Sugaya (2019). Study of Empathy on Robot Expression Based on Emotion Estimated from Facial Expression and Biological Signals. 2019 28TH IEEE INTERNATIONAL CONFERENCE ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION (RO-MAN), pp. 1–8, https://doi.org/10.1109/RO-MAN46459.2019.8956353.
Shoudai Suzuki, Chen Feng, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Reiji Yoshida, Midori Sugaya (2019). Virtual Agent to Absorb the Difference of Impression According with Real-time Emotion by Biometric Information. IEICE Proceeding Series, pp. 19–23, https://doi.org/10.34385/proc.57.SS1-4.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Ratchadawan Nimnual, Thammarat Hemathugsin, Kanokporn Fongranon (2018). Hallucifear: Educational Game about Drug Addiction. Proceedings of ISAGA2018 International Conference, pp. 97–104, https://doi.org/10.1007/978-981-13-8039-6_3.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Pongpat DAMRISAB, Darawadee VAIPOTJANART, Panatsapon CHITPEANBOON (2017). Bike to Bike Communication Device for Cyclists. Creative Media and Innovation Conference (CMIC'17), p. 22.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Keattipong, RODCHAROEN, Naratiwat POCHOOM, Panus ANUSAKULROJ (2017). Dental Radiographic Interpretation and Analysis Report-Aided System. Creative Media and Innovation Conference (CMIC'17), p. 42.
Thummarat HEAMATUGSIN, Kanokporn FONGRANON, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2017). HalluciFear Game. Creative Media and Innovation Conference (CMIC'17), p. 16.
Thanaphat CHIRUTPADATHORN. Thanasak, KOVITVEERATHAM, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Siwat SUKSRI (2017). Rehabilitation Game for CVA Patients using Smartphone with Gyro Sensor via Bluetooth Connection. Creative Media and Innovation Conference (CMIC'17), p. 45.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2017). Digital media as the new technology.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2017). Using Hybrid Image as the Assessment Tool for Different Levels of Myopia. Asian Forum on Graphic Science (AFGS 2017).
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2017). Website Aesthetic.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2017). Hybrid Image as the Assessment Tool for Myopia Severity Level. 2017 NICOGRAPH INTERNATIONAL (NICOINT), p. 85, https://doi.org/10.1109/NICOInt.2017.29.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Chanon Chaisakdanukool, Teerachat Xiao, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2016). Interactive innovation cube by proximity sensing. Proceedings of International Conference on Creative Technology (CRETECH’16), pp. 1–4.
Thitiwudh Uasmith, Tantikorn Pukkaman, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2016). Low Poly Image Stylization. Proceedings of 16th International Conference on Geometry and Graphics (ICGG), 21(1), pp. 1–12, http://www.scopus.com/inward/record.url?eid=2-s2.0-85021837878&partnerID=MN8TOARS.
Worawee Akkarachitsakul, Siriluk Tong-eim, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2016). Projection Mapping Technique for Equally Object Slicing. Proceedings of International Conference on Creative Technology (CRETECH’16), pp. 1–5.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2016). Application of Image Processing in Media Technology Research. International Symposium of KMUTT and TUT on: Computer, Information Technology and Multimedia.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2016). Toward using hybrid image as a visual acuity assessment tool. Proceedings NICOGRAPH International 2016, 2016(NicoInt), pp. 171–177, https://doi.org/10.1109/NicoInt.2016.50.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Teerapong Boonlar, Thaweesak Yingthawornsuk (2015). An Innovative Media for Testing Visual Acuity. Proceedings of International Conference on Creative Technology (CRETECH’15), pp. 1–4.
Tanachaporn Teintipsiri, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Dusit Ngoprasert (2015). Asiatic Black Bear Identification Based On Chest Marks Photo Classification. Proceedings of The 10th Asian Forum on Graphic Science (AFGS 2015), pp. 1–8.
Warisara Pardee, Prawaran Yusungnern, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2015). Flower Identification System by Image Processing. Proceedings of International Conference on Creative Technology (CRETECH’15), pp. 1–4.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Yasushi Yamaguchi (2014). Assessment Method for Edge Alignment-Free Hybrid Image. Proceedings of 16th International Conference on Geometry and Graphics (ICGG 2014), pp. 1–12.
Kanjawan Teawsawang, Chonlada Nainapalert, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2014). Sketching a Crime Suspect on 3-D. Proceedings of International Conference on Creative Technology (CRETECH’14), pp. 1–4.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2013). Edge-Alignment Free Hybrid Image: Its Synthesis and Assessment Methods. The University of Tokyo.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Yasushi Yamaguchi 0001 (2012). Shape-free hybrid image. Joint Symposia on Sketch-Based Interfaces and Modeling, Non-Photorealistic Animation and Computational Aesthetics, Expressive '12, Annecy, France - June 04 - 06, 2012, pp. 11–19, https://doi.org/10.2312/PE/NPAR/NPAR12/011-019.
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Laohakangvalvit Tipporn, Pradhan Udit, 宮武 恵子, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, 大倉 典子 (2026). Study on Style of Kawaii Fashion (36th Report) - Comparative Analysis of Texture Features Across Kawaii Fashion Styles. The 28th Annual Meeting of Japan Society of Kansei Engineering (JSKE), 2S02-02.
冷 卓恒, 宮武 恵子, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2026). アイドル舞台衣装の視覚分析における生成系AI ツールの比較と選定 - K-POP とJ-POP 比較に向けて. 第28回日本感性工学会大会, 2S02-03.
宮武 恵子, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Laohakangvalvit Tipporn, 大倉 典子 (2026). かわいい・ kawaiiファッションに関する研究(第35報)- 日本のアイドル衣装におけるかわいさの多様化とデザイン表現. 第28回日本感性工学会大会, 2S02-01.
Yongqi Jiang, Keiko Miyatake, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2026). A Comparative Analysis of Chinese and Japanese Kawaii Fashion Based on Puffiness and Colorfulness. 2S02-03.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Keiko Miyatake, Tipporn Laohakangvalvi, Michiko Ohkura (2026). Research on Cute and Kawaii Fashion (32nd report) - Variations in Kawaii Fashion Style Generation Using AI Training Methods with Karl Lagerfeld’s CHANEL Collections. 第21回日本感性工学会春季大会・ISASE2026.
Keiko Miyatake, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Tipporn Laohakangvalvi, Michiko Ohkura (2026). Research on Cute and Kawaii Fashion (34th report): The kawaiiness behind Idol custumes. The 21st Spring Annual Meeting of Japan Society of Kansei Engineering (JSKE), 3C02-03.
Tipporn Laohakangvalvi, Keiko Miyatake, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Michiko Ohkura (2026). Study on Style of Kawaii Fashion (33rd Report): Interpreting Fashion Insights from Similarity Analysis Using Deep Learning-Based Positioning of Kawaii Styles and Luxury Brands in Kawaii Fashion Space. The 21st Spring Annual Meeting of Japan Society of Kansei Engineering (JSKE), 3C02-02.
Tipporn Laohakangvalvi, Keiko Miyatake, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Michiko Ohkura (2025). Study on Style of Kawaii Fashion (29th Report) Positioning of Kawaii Fashion Styles and Luxury Fashion Brands within Luxury Fashion Space Using Deep Learning Model. 日本感性工学会大会(Web), 1C02-02.
宮武 恵子, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Laohakangvalvit Tipporn, 大倉 典子 (2025). かわいい・kawaiiファッションに関する研究(第28報)- 原宿系kawaiiファッションコレクションのデザイン・画像生成AIの可能性. 第20回日本感性工学会春季大会・ISASE2025, 1C02-02.
宮武恵子, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, LAOHAKANGVALVIT Tipporn, 大倉典子 (2024). Research on cute and kawaii fashion (26th report)-Basic approach in design creation model using image generation AI, part2-. The 26th Annual Meeting of Japan Society of Kansei Engineering (JSKE), 1D01-01.
宮武恵子, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, LAOHAKANGVALVIT Tipporn, 大倉典子, 大倉典子 (2024). Research on cute and kawaii fashion (24th report)-Basic approach in design creation model using image generation AI-. 日本感性工学会春季大会(Web), 19th.
LAOHAKANGVALVIT Tippporn, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, MIYATAKE Keiko, OHKURA Michiko, OHKURA Michiko (2024). Study on Style of Kawaii Fashion (25th Report)-Construction of Luxury Fashion Model by Deep Learning-. 日本感性工学会春季大会(Web), 19th.
宮武恵子, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, LAOHAKANGVALVIT Tipporn, 大倉典子 (2023). Research on cute and kawaii fashion (20th report)-Cute design seen in luxury brands-. 日本感性工学会春季大会(Web), 18th.
宮武恵子, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, LAOHAKANGVALVIT Tipporn, 大倉典子, 大倉典子 (2023). Research on cute and kawaii fashion (23th report)-Expressing kawaii design elements in luxury brands-. 日本感性工学会大会(Web), 25th.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, MIYATAKE Keiko, LAOHAKANGVALVIT Tipporn, OHKURA Michiko (2023). Study on Style of Kawaii Fashion (21st report)-Analysis of Kawaii Luxury Fashion-. 日本感性工学会春季大会(Web), 18th.
LAOHAKANGVALVIT Tippporn, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, MIYATAKE Keiko, OHKURA Michiko (2023). Study on Style of Kawaii Fashion (22nd Report)-Luxury Brand Positioning in Kawaiiness based on Classification by Deep Learning Model-. 日本感性工学会春季大会(Web), 18th.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2023). The propose of research-based learning style by integrating virtual reality and emotion-sensing technology. 芝浦工業大学特別教育・研究報告集(CD-ROM), 2023, pp. 42–45, http://id.ndl.go.jp/bib/033528409.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2022). 人間視覚特性によって計算錯覚の生成へ. 情報学群特別講義.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2022). 双眼鏡錯視について. MIMS 第16回錯覚ワークショップ -錯視の解明・創作・応用への諸アプローチ-, https://jsiam.org/eguide02/2786/.
大塚卓柾, 片山優, 佐藤大生, 田子依美里, 大塚嵩柾, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, LAOHAKANGVALVIT Tipporn, 菅谷みどり (2022). Evaluation of Important Attributes for “Kawaii Characters”. 日本感性工学会春季大会(Web), 17th.
大塚嵩柾, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, LAOHAKANGVALVIT Tipporn, 菅谷みどり (2022). Proposing a model for “Kawaii Characters” Using Deep Learning. 日本感性工学会大会(Web), 24th.
宮武恵子, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, LAOHAKANGVALVIT Tipporn, 大倉典子 (2022). Research on cute and kawaii fashion (17th report)-Kawaii design in luxury brands-. 日本感性工学会大会(Web), 24th.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, MIYATAKE Keiko, LAOHAKANGVALVIT Tipporn, OHKURA Michiko (2022). Study on Style of Kawaii Fashion (18th report)-Analysis of Kawaii luxury fashion-. 日本感性工学会大会(Web), 24th.
中川友梨, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, LAOHAKANGVALVIT Tipporn, 坂井沙綾, 田澤寿明, 菅谷みどり (2022). Time series clustering analysis of heart rate variability in response to olfactory stimuli. 日本感性工学会大会(Web), 24th.
中川 友梨, 谷田川 ルミ, ピーラヤー スリーピァン, 菅谷 みどり (2021). オンライン授業でのコミュニケーションの差異の定量的評価. 第83回全国大会講演論文集, 2021(1), pp. 747–748, http://id.nii.ac.jp/1001/00215589/.
大倉典子, LAOHAKANGVALVIT Tipporn, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, 菅谷みどり, 千葉浩子, BERQUE Dave (2021). Design and Implementation of a PBL Entitled “Design, Development, and Affective Evaluation of Virtual Robots“ by Japanese and U.S. Students. 日本バーチャルリアリティ学会大会論文集(CD-ROM), 26th.
OHKURA Michiko, SUGAYA Midori, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, LAOHAKANGVALVIT Tipporn, CHIBA Hiroko, BERQUE Dave (2021). Design and Implementation of Kawaii Robots by Japanese and American University Students using Remote Collaboration. 日本感性工学会春季大会(Web), 16th.
Tipporn Laohakangvalvi, Midori Sugaya, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2021). Development of Framework for Individual-based Emotion Estimation. pp. 68–71, https://ndlsearch.ndl.go.jp/books/R000000004-I032294583.
島村千純, 中川友梨, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, 菅谷みどり (2021). Empathy Evaluation Method by Correlation Analysis of Biometric Information in Online Communication. 日本感性工学会大会(Web), 23rd.
ZIARATNIA Sayyedjavad, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, OHZEKI Kazuo, SUGAYA Midori (2021). End-to-End Deep Learning for pNN50 Estimation Using a Spatiotemporal Representation. 電子情報通信学会技術研究報告(Web), 120(393(BioX2020 40-48)), p. 4D3OS4b01, https://doi.org/10.11517/pjsai.jsai2021.0_4d3os4b01.
大塚嵩柾, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, LAOHAKANGVALVIT Tipporn, 菅谷みどり (2021). Evaluation of a Kawaii Character Classification Model Using Deep Learning. 第23回日本感性工学会大会, 23rd.
井村舜, 大倉典子, LAOHAKANGVALVIT Tipporn, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, 菅谷みどり, 千葉浩子, BERQUE Dave (2021). Experience of PBL Entitled “Affective Evaluation of Virtual Robots by Japanese and U.S. Students. 日本バーチャルリアリティ学会大会論文集(CD-ROM), 26th.
中川友梨, 谷田川ルミ, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, 菅谷みどり (2021). Objective Evaluation of the Effect of Communication Differences on Learning State in Distance Learning Using Biometric Information. 日本感性工学会大会(Web), 23rd.
宮武恵子, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, LAOHAKANGVALVIT Tipporn, 大倉典子 (2021). Research on cute and kawaii fashion (10th report)-Differences in how pink is perceived and liked based on fashion taste-. 日本感性工学会春季大会(Web), 16th.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, MIYATAKE Keiko, LAOHAKANGVALVIT Tipporn, OHKURA Michiko (2021). Study on Style of Kawaii Fashion (11th Report)-The Colorfulness comparison of various Kawaii fashions-. 日本感性工学会春季大会(Web), 16th.
LAOHAKANGVALVIT Tipporn, MIYATAKE Keiko, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, OHKURA Michiko (2021). The relationship between preferences in pink colors and fashion taste. 日本感性工学会春季大会(Web), 16th, pp. 1–4, https://doi.org/10.5057/isase.2022-c000027.
大倉典子, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, 宮武恵子 (2020). Study on cute and kawaii fashion (8th Report)-Statistical analysis of styling using pink color in fashion magazines-. 日本感性工学会春季大会(Web), 15th.
宮武恵子, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, 大倉典子 (2020). Study on cute and kawaii fashion(7th Report)-Styling analysis using pink color in fashion magazines-. 日本感性工学会春季大会(Web), 15th.
宮武恵子, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, 大倉典子 (2020). Study on cute and kawaii fashion(9th Report)-Design and styling analysis of pink items in fashion magazines-. 日本感性工学会大会(Web), 22nd.
井村舜, 村山賢斗, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, 菅谷みどり (2020). バーチャル空間上のロボットに対する感性評価-ロボットの形状の変化が与える印象の差-. 電子情報通信学会技術研究報告(Web), 120(262(CNR2020 5-12)).
梶原優俊, スリーピァン ピーラヤー, 菅谷みどり (2020). 生体情報による感情分析と表情の同期手法による共感ロボットの提案. 電子情報通信学会技術研究報告, 119(445(BioX2019 62-76)), pp. 81–86, http://id.ndl.go.jp/bib/030357227.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Keiko MIYATAKE, Kejkaew THANASUAN, Michiko OHKURA (2019). Study on Style of Kawaii Fashion (6th Report). JSKE 第21回日本感性工学会大会.
梶原優俊, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, 菅谷みどり (2019). 感情同期によるロボット表情決定手法の検討. 第21回日本感性工学会大会, 21st.
Kurono Yuya, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Yoshida Reiji, Sugaya Midori (2019). 感情同調を用いた共感ロボットの実現手法の検討. Interaction 2019, 3P-84.
Kamei Ryota, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Ijiri Takashi (2019). Variation of Depth Perception Caused by Blur Effects to Insides and Boundaries of Objects. Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan, 43(9), pp. 239–242, https://doi.org/10.11371/wiieej.18.04.0_235.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, MIYATAKE Keiko, THANASUAN Kejkaew, OHKURA Michiko (2019). Study on Style of Kawaii Fashion (6th Report)-Analysis on colors of popular lipstick brands-. 日本感性工学会大会(Web), 21st.
宮武恵子, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, 大倉典子 (2019). かわいい・kawaiiファッションに関する研究(第5報)-日本の実態を捉えて-. 日本感性工学会大会(Web), 21st.
浦部直人, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, 菅谷みどり (2019). 機械学習を用いた複数の生体情報による感情推定手法の提案. 日本感性工学会大会(Web), 21st.
林雅貴, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, UMAMAHESWARI Rajagopalan, 菅谷みどり (2019). 生体情報を用いた味覚刺激による感性評価方法の検討. 日本感性工学会大会(Web), 21st.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Keiko MIYATAKE, Michiko OHKURA (2018). Study on Style of Harajuku Kawaii Fashion (2nd Report) - Color Features -. JSKE 第20回日本感性工学会大会.
Keiko MIYATAKE, 𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Michiko OHKURA (2018). Study on Style of Harajuku Kawaii Fashion(1st Report) - Design Features -. JSKE 第20回日本感性工学会大会.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Miyatake Keiko, Thanasuan Kejkeaw (2018). Feature Extraction of Kawaii Fashion from Street snaps. 特別教育・研究報告集, pp. 191–194, http://id.ndl.go.jp/bib/030002382.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2017). Paper Session B : Image Processing & Visualization : NICOGRAPH International 2017開催報告. DiVA : Digital, interactive and visual arts.
スリーピァン ピーラヤ, 鈴木 広隆, 今間 俊博 (2015). Report on the 2015 Asian Forum on Graphic Science. Journal of graphic science of Japan, 49(4), pp. 11–21, http://id.ndl.go.jp/bib/027125457.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2015). Hybrid Image and its Application. The 9th Illusion Workshop.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲ (2014). Shape-Free Hybrid Image. The 7th Illusion Workshop.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Yamaguchi Yasushi (2012). 物体形状に依存しないハイブリッド画像の作成手法. 情報処理学会研究報告 グラフィクスとCAD研究会報告, CG-148(4)(4), pp. 1–8, http://id.nii.ac.jp/1001/00083486/.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, Y. Yamaguchi (2012). Shape-free hybrid image effects of artificial noise and complementary color. PERCEPTION, 41, pp. 7–8, https://doi.org/10.1177/03010066120410S101.
𝗣̲. 𝗦̲𝗿̲𝗶̲𝗽̲𝗶̲𝗮̲𝗻̲, YAMAGUCHI Yasushi (2010). Hybrid Image From Different Contents. 情報処理学会研究報告(CD-ROM), 2009(6), p. ROMBUNNO.CG-138,10, http://jglobal.jst.go.jp/public/201002254397695608.
Last updated: July 2026