Visuo-haptic mismatch in VR can induce discomfort similar to the uncanny valley effect.
The research systematically manipulates delay and force gaps between vision and touch.
Physiological signals (HRV, EMG, skin conductance, pupil dilation) are used to quantify discomfort.
The goal is to build a predictive model and design guidelines for emotionally congruent VR systems.
When we look at the two lines from the telescope, we see the illusion of two lines; instead of being converged at the far end, it reverses the perspective. We have been doing experiments to prove the cause of this visual illusion.
VR enables real-time interaction, allowing clients to explore and give instant feedback on design elements, leading to efficient decision-making and increased satisfaction for both designers and clients.
A hybrid image is an image that changes the content by the viewing distance. Our lab has successfully combined two different shape images into a hybrid image (above is a cat and car; try viewing very close or very far to see the other image); we are working on combining more than two images. The image is created by interplaying with the image frequency using the image processing technique. This technique, rooted in vision science, reveals how human perception processes spatial information.