Crew a ship upon a sea of mutated trees, as the fight for climate change has ended and the climate has won. Sailing is hard, fighting against the sway of the trees as your chainsaw prow cuts you a path but the ports are worth it, strange communities formed upon an especially tall tree or the tip of an ancient mountain. Will you establish trade routes, set up a floating bar, create a mobile ambulance or just endeavor to see over the next horizon?
What the Library has:
Rulebook - All the rules you need to play the game.
Firefly folio - A GM screen to hide all the secrets of the waves.
Storm and Root - An expansion that allows you to fly an airship in the blue above, or crew a submarine into the depths of the sink.