Dungeons and Dragons is the icon of TTRPGs, a D20 fantasy game that allows a group of adventurers to go out and tell stories together. Offering both narrative and tactical combat gameplay, D&D sets a baseline expectation of what a TTRPG is. As the most famous and most played RPG, the library carries multiple copies of many titles from the 5th edition and 4th editon of this game.
What The Library has:
Curse of Strahd - A Horror themed adventure set in an all-powerful vampires mini realm
Dungeon Masters Guide - A guide for the DM, the storyteller, who designs and plays the world around the player characters
Monster Manual - A bestiary of fearsome adversaries and interesting charcaters for a DM to present to their players
Modenkainens Tome of Foes - Extra monsters and characters for the DM to use and set against their players
Mythic Odysseys of Theros - A guide to adventures set in a myth-magical version of Ancient Greece
Players Handbook - A guide for players to create and play their characters
Princes of the Apocalypse - An Adventure where players battle a quartet of elemental cults
Strixhaven: A Curriculum of Chaos - Attend magical university and investigate the mysteries contained within its walls
Sword Coast Adventurers Guide - A guide to the typical fantasy setting of Dungeons and Dragons
Tasha's Cauldron of Everything - Extra options for players and the GM, more subclasses, more monsters, more optional rules.
The Wild Beyond the Witchlight - Investigate a faerie run carnival in the feywild, and uncover its delights and secrets
Tomb of Annihilation - An adventure set on a dinosaur island, where players will battle an Arch-lich and his enormous mega-dungeon
Van Richten's Guide to Ravenloft - A guide to running a horror themed game in the Domain of Dread
Volo's Guide to Monsters - Extra monsters and characters for the DM to use and set against their players
Waterdeep Dragon Heist - A heist based adventure set in a bustling metropolis full of vibrant places and characters
Xanathar's Guide to Everything - Extra options for players and the GM, more subclasses, more monsters, more optional rules.
GM Screen
Adventure: Dead in the Eye - End the threat of a beholder trapped by a Celestial Order
Arcane Power - More options for the Arcane player classes: Bard, Sorcerer, Swordmage, Warlock, Wizard
Divine Power - More options for the Divine player classes: Avenger, Cleric, Invoker, Paladin
Dungeon Masters Guide - A guide for the DM, the storyteller, who designs and plays the world around the player characters
Adventure: Heart of Chaos/Immortal Heroes - A pair of adventures in a double sided booklet
Martial Power - More options for the Martial Player Classes: Fighter, Ranger, Rogue, Warlord
Monster Manual 1 - A bestiary of fearsome adversaries and interesting charcaters for a DM to present to their players
Players Handbook 1 - A guide for players to create and play their characters
Players Handbook 2 - Additional material for players and DMs: Primal Classes, other extra classes and more monsters
Primal Power - More options for the Primal player classes: Barbarian, Druid, Shaman, Warden