Showcase: Choose Your Own Adventure
Lesson Overview
Students will complete the creation of a Choose Your Own Adventure project in Scratch that will show their understanding of conditionals.
In this final lesson of a three lesson "create" sequence, students will finish building their project using Scratch, participate in a showcase to share their project and view their classmates' projects, and use a rubric to reflect on their work.
Agenda
💫 Review: Show a few student works-in-progress to review the project scope (5 min.)
💥 Mini-Lesson: Using Conditionals in Scratch: if/else conditional misconceptions (5 min.)
🚧 Build: Choose Your Own Adventure project in Scratch (30 min.)
🖼 Showcase: Use the 2 Stars and a Wish framework to support students providing feedback on others' projects (10-15 min.)
✅ Self-Assessment/Reflect: Use the student rubric to promote self-assessment and reflection on the Choose Your Own Adventure project (5-10 min.)
Vocabulary
conditional: a statement that only runs under certain conditions or situations
parallelism: sets of instructions that run at the same time
variable: a place where a program can store a single piece of data that can change
Standards
CA CSS 3-5.AP.11 Create programs that use variables to store and modify data.
CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.
CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.
CA CSS 3-5.AP.15 Use an iterative process to plan and develop a program by considering the perspectives and preferences of others.
CA CSS 3-5.AP.17 Test and debug a program or algorithm to ensure it accomplishes the intended task.
CA CSS 3-5.AP.19 Describe choices made during program development using code comments, presentations, and demonstrations.
Additional Resources
Scratch website: scratch.mit.edu