Plan: Choose Your Own Adventure

Lesson Overview

Students will begin the creation of a Choose Your Own Adventure project in Scratch that will show their understanding of conditionals.

In this first lesson of a three lesson "create" sequence, students will plan out their Choose Your Own Adventure project on paper using a planning guide, then begin building their project using Scratch.

Agenda

  1. ⭐️ Introduce: Choose Your Own Adventure projects in Scratch (5 min.)

  2. 💥 Mini-Lesson: Using Conditionals in Scratch (5 min.)

  3. 📝 Plan: Choose Your Own Adventure project on paper (15-20 min.)

  4. 🚧 Build: Choose Your Own Adventure project in Scratch (15-25 min.)

  5. 📓 Reflect: (5 min.)

    • How did the planning guide help you start your project in Scratch?

    • What are you excited to add to your Choose Your Own Adventure project next class?

Materials

  • computing devices for all students

  • Choose Your Own Adventure Planning Guide, printed

    • English / Spanish

  • Purple Level Student Workbooks, pp. ___

    • English / Spanish

  • Choose Your Own Adventure Scratch studio (teacher-created)

Project Scaffolds

Choose Your Own Adventure starter projects: sprites & backdrops (no code) / exploded code

Vocabulary

conditional: a statement that only runs under certain conditions or situations

parallelism: sets of instructions that run at the same time

variable: a place where a program can store a single piece of data that can change

Standards

  • CA CSS 3-5.AP.11 Create programs that use variables to store and modify data.

  • CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.

  • CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.

Additional Resources