Plan: Choose Your Own Adventure
Lesson Overview
Students will begin the creation of a Choose Your Own Adventure project in Scratch that will show their understanding of conditionals.
In this first lesson of a three lesson "create" sequence, students will plan out their Choose Your Own Adventure project on paper using a planning guide, then begin building their project using Scratch.
Agenda
⭐️ Introduce: Choose Your Own Adventure projects in Scratch (5 min.)
💥 Mini-Lesson: Using Conditionals in Scratch (5 min.)
📝 Plan: Choose Your Own Adventure project on paper (15-20 min.)
🚧 Build: Choose Your Own Adventure project in Scratch (15-25 min.)
📓 Reflect: (5 min.)
How did the planning guide help you start your project in Scratch?
What are you excited to add to your Choose Your Own Adventure project next class?
Materials
computing devices for all students
Choose Your Own Adventure Planning Guide, printed
English / Spanish
Purple Level Student Workbooks, pp. ___
English / Spanish
Choose Your Own Adventure Scratch studio (teacher-created)
Project Scaffolds
Choose Your Own Adventure starter projects: sprites & backdrops (no code) / exploded code
Vocabulary
conditional: a statement that only runs under certain conditions or situations
parallelism: sets of instructions that run at the same time
variable: a place where a program can store a single piece of data that can change
Standards
CA CSS 3-5.AP.11 Create programs that use variables to store and modify data.
CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.
CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.
Additional Resources
Scratch website: scratch.mit.edu
Getting Unstuck Strategies from the Creative Computing Lab at the Harvard Graduate School of Education