Plan: Storytelling

Lesson Overview

Students will begin the creation of a Storytelling project in Scratch that will show their understanding of synchronization.

In this first lesson of a three lesson sequence, students will plan out their Storytelling project on paper using a planning guide, then begin building their project using Scratch.

Agenda

  1. ⭐️ Introduce: Storytelling Projects in Scratch (5 min.)

  2. 💥 Mini-Lesson: Using Pair Programming to collaboratively work on a project (5 min.)

  3. 📝 Plan: Storytelling project on paper in pairs (15-20 min.)

  4. 🚧 Build: Storytelling project in Scratch in pairs (15-25 min.)

  5. 📓 Reflect: (5 min.)

    • How did the planning guide help you start your project in Scratch?

    • What are you excited to add to your Storytelling project next class?

Materials

  • computing devices for all students

  • Storytelling Planning Guide, printed

  • Green Level Student Workbooks, p. 17

  • Storytelling Scratch studio (teacher-created)

Scratch Project Resources

Storytelling starter projects: sprites & backdrops (no code) / exploded code

Storytelling example projects: Conversation between two sprites / Conversation (simpler version)

Vocabulary

event: an action that causes something to happen

loop: repeat a sequence of instructions

parallelism: sets of instructions that run at the same time

program: a set of instructions written in a language that a computer understands

script: a set of Scratch blocks connected together to form a sequence

sequence: a set of instructions that follow one another in order

synchronization: coordinating actions between different sprites

Standards

  • CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.

  • CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.

Additional Resources