Showcase: About Me

Lesson Overview

Students will complete the creation of an About Me project in Scratch that will show their understanding of events.

In this final lesson of a three lesson "create" sequence, students will finish building their project using Scratch, participate in a showcase to share their project and view their classmates' projects, and use a rubric to reflect on their work.

Agenda

  1. 💫 Review: Show a few student works-in-progress to review the project scope (5 min.)

  2. 💥 Mini-Lesson: Using Events in Scratch: events misconceptions (5 min.)

  3. 🚧 Build: About Me project in Scratch (30 min.)

  4. 🖼 Showcase: Use the 2 Stars and a Wish framework to support students providing feedback on others' projects (10-15 min.)

  5. Self-Assessment/Reflect: Use the student rubric to promote self-assessment and reflection on the About Me project (5-10 min.)

Materials

  • computing devices for all students

  • Green Level Student Workbooks, p. 9-11

  • student rubrics, printed

  • project reflection guide, printed (optional)

  • About Me Scratch studio (teacher-created)

Project Extensions

About Me: Interdisciplinary Project planning guide / Scratch studio of project ideas

Vocabulary

event: an action that causes something to happen

parallelism: sets of instructions that run at the same time

program: a set of instructions written in a language that a computer understands

script: a set of Scratch blocks connected together to form a sequence

sequence: a set of instructions that follow one another in order

Standards

  • CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.

  • CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.

  • CA CSS 3-5.AP.15 Use an iterative process to plan and develop a program by considering the perspectives and preferences of others.

  • CA CSS 3-5.AP.17 Test and debug a program or algorithm to ensure it accomplishes the intended task.

  • CA CSS 3-5.AP.19 Describe choices made during program development using code comments, presentations, and demonstrations.

Additional Resources