Explore: Events
Lesson Overview
Students will first use, then modify, a Scratch project exploring events using the TIPP & SEE model.
This will provide students with another opportunity to tinker with events in Scratch before starting an open-ended project in the next lesson.
Agenda
💫 Review: Use the pages in the Green Workbook to gain a deeper understanding of events. (5-10 min.)
🚀 Explore: TIPP & SEE Events: Ofrenda Scratch activity (35-50 min.)
📓 Reflect: (5 min.)
Ask students to think back on their experience using the TIPP&SEE project today by responding to these reflection prompts:
How did the Ofrienda program help you understand events in computer science?
How would you explain events to another person?
Can you think of events that happen in your life? What are they?
Materials
Vocabulary
event: an action that causes something to happen
Standards
CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.
CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.
Additional Resources
Scratch website: scratch.mit.edu
Scratch TIPP & SEE posters:
large (11x17): English / Spanish