Explore: Events

Lesson Overview

Students will first use, then modify, a Scratch project exploring events using the TIPP & SEE model.

This will provide students with another opportunity to tinker with events in Scratch before starting an open-ended project in the next lesson.

Agenda

  1. 💫 Review: Use the pages in the Green Workbook to gain a deeper understanding of events. (5-10 min.)

  2. 🚀 Explore: TIPP & SEE Events: Ofrenda Scratch activity (35-50 min.)

  3. 📓 Reflect: (5 min.)

Ask students to think back on their experience using the TIPP&SEE project today by responding to these reflection prompts:

  • How did the Ofrienda program help you understand events in computer science?

  • How would you explain events to another person?

  • Can you think of events that happen in your life? What are they?

Materials

  • computing devices for all students

  • Green Level Student Workbooks, pp. 7-8

  • TIPP & SEE Events: Ofrenda

Vocabulary

event: an action that causes something to happen

Standards

  • CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.

  • CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.

Additional Resources