Discover - Events

Lesson Overview

Students will be introduced to the computer science concept of events by interacting and tinkering with projects that use a variety of event blocks including but by no means limited to the When Green Flag is Clicked, which they may already be familiar with from ScratchJr. in K-2 lessons.

Agenda

  1. 🔥 Warm-up: Review Computer Science Norms. What do you remember about computer science from previous grades? If this is your first time learning computer science, how are you already using computers to be creative?

  2. ▶️ Main Activity: Watch Scratch Overview video. Model the TIPP & SEE Protocol with the Scavenger Hunt - Under the Sea project. In partners, students complete a hardcopy or Google Form activity page then continue to make changes to the Under the Sea program to personalize it.

  3. 🤔 Debrief: How did you and your partner change the project to make it more “you”? What is something you can thank your partner for today?

Materials

  • varies, based on the activities selected from below

  • Green Level Student Workbooks, pp. 7-8

Unplugged Activity: The Big Event

Learn about events using this unplugged activity from Code.org.

Events in Scratch: Alphabet Game

Play with event blocks in Scratch using this Alphabet Game starter project.

Learn about events using Dash and Dot robots with these Challenge Cards!

Use events to create a chase game or a basketball game in Code Studio.

Vocabulary

event: an action that causes something to happen

Standards

  • CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.

  • CA CSS 3-5.AP.17 Test and debug a program or algorithm to ensure it accomplishes the intended task.

  • CA CSS 3-5.AP.18 Perform different roles when collaborating with peers during the design, implementation, and review stages of program development.