Build: About Me

Lesson Overview

Students will continue the creation of an About Me project in Scratch that will show their understanding of events.

In this second lesson of a three lesson "create" sequence, students will continue building their project using Scratch, then pause to provide feedback in small groups on each other's About Me projects, using that feedback to revise and finalize their work.

Agenda

  1. 💫 Review: Using events to create an interactive "About Me" collage in Scratch (5 min.)

  2. 💥 Mini-Lesson: Using Events in Scratch: initializing with the "when green flag clicked" block (5 min.)

  3. 🚧 Build: About Me project in Scratch (25-40 min.)

  4. 📬 Peer Feedback: Providing positive and constructive feedback on 2 peer projects (15 min.)

  5. 📓 Reflect: (5 min.)

    • What did you get stuck on while working on your project? How did you persevere?

    • What did you learn from your classmates' projects feedback?

    • What did you discover from looking at other projects?

Materials

  • computing devices for all students

  • Green Level Student Workbooks, p. 9-11

  • Peer Feedback organizer, printed

  • About Me Scratch studio (teacher-created)

Scratch Project Resources

About Me starter projects: sprites & backdrops (no code) / exploded code

About Me example project: All About Me (Student-Created)

Project Extensions

About Me: Interdisciplinary Project planning guide / Scratch studio of project ideas

Vocabulary

event: an action that causes something to happen

parallelism: sets of instructions that run at the same time

program: a set of instructions written in a language that a computer understands

script: a set of Scratch blocks connected together to form a sequence

sequence: a set of instructions that follow one another in order

Standards

  • CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.

  • CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.

  • CA CSS 3-5.AP.15 Use an iterative process to plan and develop a program by considering the perspectives and preferences of others.

  • CA CSS 3-5.AP.17 Test and debug a program or algorithm to ensure it accomplishes the intended task.

Additional Resources