Interactive Storytelling: Planning

Lesson Overview

Students plan for the creation of a final project in Scratch in which they use events and loops to tell an interactive story.

Agenda

  1. Video: Perseverance #1: Katie Discovers the Dip (5-10 minutes)
  2. Planning: Final Project Planning Guide (30 minutes)
  3. Activity: Final Project - Interactive Storytelling (15-30 minutes)

Materials

Vocabulary

computer science: using the power of computers to solve problems and express ourselves

event: an action that causes something to happen

loop: repeat a sequence of instructions

parallelism: sets of instructions that run at the same time

sequence: a set of instructions that follow one another in order

Standards

  • CSTA 1B-AP-10: Create programs that include sequences, events, loops, and conditionals.
  • CSTA 1B-AP-11: Decompose problems into smaller, manageable subproblems to facilitate the program development process.
  • CSTA 1B-AP-16: Take of varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.

Additional Resources