Interactive Storytelling: Building
Agenda
Agenda
- Video: Perseverance #2: Climbing Out of the Dip (5-10 minutes)
- Activity: Final Project - Interactive Storytelling (30-45 minutes)
- Activity: Peer Feedback (15 minutes)
Materials
Materials
- projector
- computing devices for all students
- Green Level Student Workbooks, p. 20
- Peer Feedback organizer, printed
Vocabulary
Vocabulary
computer science: using the power of computers to solve problems and express ourselves
event: an action that causes something to happen
loop: repeat a sequence of instructions
parallelism: sets of instructions that run at the same time
sequence: a set of instructions that follow one another in order
Standards
Standards
- CSTA 1B-AP-10: Create programs that include sequences, events, loops, and conditionals.
- CSTA 1B-AP-13: Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.
- CSTA 1B-AP-16: Take of varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.
Additional Resources
Additional Resources
- Perseverance #2: Climbing Out of the Dip video discussion guide
- "Discovering the Dip" activity
- Consider using the Scratch Starter Cards to help students who are feeling stuck.
- Getting Unstuck Strategies from the Creative Computing Lab at the Harvard Graduate School of Education